My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Wall Breakers Miner
Giant Snowball
Minions Minion Horde Wall Breakers Baby Dragon Miner
Zap
Minions Minion Horde Wall Breakers
Barbarian Barrel
Goblin Cage Wall Breakers
The Log
Goblin Cage Wall Breakers
Earthquake
Goblin Cage
Arrows
Minions Minion Horde Wall Breakers
Royal Delivery
Minions Minion Horde Goblin Cage Wall Breakers Baby Dragon Miner
Fireball
Minions Minion Horde Goblin Cage Wall Breakers Baby Dragon
Poison
Minions Minion Horde Goblin Cage
Lightning
Ice Golem Goblin Cage Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Minions Earthquake Miner Goblin Cage Baby Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Minions Earthquake

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Ice Golem Goblin Cage Wall Breakers Baby Dragon
Minion Horde
Miner Ice Golem
Ice Golem
Wall Breakers Minions Minion Horde Baby Dragon Miner
Earthquake
Wall Breakers
Goblin Cage
Minions Wall Breakers Baby Dragon Miner
Wall Breakers
Ice Golem Miner Minions Earthquake Goblin Cage Baby Dragon
Baby Dragon
Minions Ice Golem Goblin Cage Wall Breakers Miner
Miner
Minions Minion Horde Wall Breakers Ice Golem Goblin Cage Baby Dragon

Defense Synergies 1 7

Minions
Ice Golem Goblin Cage Baby Dragon
Minion Horde
Ice Golem
Ice Golem
Minions Minion Horde Earthquake Baby Dragon
Earthquake
Ice Golem Goblin Cage
Goblin Cage
Minions Earthquake Baby Dragon
Wall Breakers
Baby Dragon
Minions Ice Golem Goblin Cage
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Minion Horde Ice Golem Goblin Cage Baby Dragon
Minion Horde Minions Goblin Cage
Minion Horde Goblin Cage Minions
Minion Horde Goblin Cage Minions
Earthquake Goblin Cage
Minions Earthquake Baby Dragon
Minions Minion Horde Goblin Cage Baby Dragon
Earthquake Ice Golem Goblin Cage Baby Dragon
Minion Horde Minions Goblin Cage
Minion Horde Ice Golem Miner
Minions Minion Horde Ice Golem Earthquake Baby Dragon
Minions Minion Horde Baby Dragon
Minion Horde Goblin Cage Minions Earthquake
Minions Minion Horde Earthquake Goblin Cage Baby Dragon
Minion Horde Goblin Cage
Minion Horde Goblin Cage
Minion Horde Minions Goblin Cage
Goblin Cage Minions Minion Horde Baby Dragon
Earthquake Goblin Cage Baby Dragon Minions Ice Golem
Goblin Cage
Minions Minion Horde Earthquake Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Cage
Ice Golem Baby Dragon Miner
Minions Minion Horde Ice Golem Goblin Cage
Minion Horde Ice Golem Goblin Cage
Minion Horde Goblin Cage
Minions Minion Horde Ice Golem Baby Dragon
Minions Minion Horde Ice Golem Goblin Cage
Minion Horde Goblin Cage
Minion Horde Goblin Cage Minions Ice Golem Baby Dragon
Minion Horde Goblin Cage
Minions Minion Horde Goblin Cage
Goblin Cage
Minion Horde Ice Golem Goblin Cage
Minion Horde Goblin Cage Baby Dragon
Minions Minion Horde Ice Golem Goblin Cage Baby Dragon
Minions Minion Horde Ice Golem Earthquake Goblin Cage Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Ice Golem Baby Dragon
Baby Dragon Miner
Earthquake Minion Horde Baby Dragon Miner
Earthquake Ice Golem
Minion Horde Earthquake Baby Dragon
Minions Minion Horde Ice Golem Baby Dragon
Minion Horde Earthquake Baby Dragon
Earthquake Ice Golem Baby Dragon
Miner
Minions Minion Horde
Miner Minion Horde Earthquake
Baby Dragon
Earthquake Ice Golem Baby Dragon Miner
Earthquake Minions Minion Horde Baby Dragon
Earthquake Ice Golem Baby Dragon
Earthquake Minion Horde Baby Dragon
Earthquake Minion Horde Baby Dragon
Earthquake
Minions Minion Horde
Earthquake Baby Dragon
Earthquake Baby Dragon Miner
Minions Minion Horde Earthquake Baby Dragon
Earthquake Minion Horde Baby Dragon
Ice Golem Earthquake Baby Dragon
Minion Horde
Miner Earthquake Baby Dragon
Baby Dragon Miner
Miner Baby Dragon
Minion Horde Ice Golem Baby Dragon
Minions Minion Horde
Minion Horde
Minion Horde Earthquake Miner
Minion Horde
Minion Horde
Earthquake
Minion Horde Earthquake Minions
Baby Dragon
Miner Minion Horde Baby Dragon
Ice Golem Earthquake Baby Dragon
Minion Horde
Minions Minion Horde Baby Dragon
Baby Dragon Miner

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