My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Bandit Night Witch
Giant Snowball
Fire Spirit Hog Rider Night Witch
Zap
Fire Spirit Bandit Night Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Bandit Electro Wizard Night Witch
The Log
Fire Spirit Elite Barbarians Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Bandit Electro Wizard Night Witch
Fireball
Elite Barbarians Hog Rider Wizard Bandit Electro Wizard Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Elite Barbarians Wizard Bandit Electro Wizard Night Witch
Rocket
Elite Barbarians Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Bandit Hog Rider Electro Wizard Night Witch Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Bandit Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Bandit
Zap
Elite Barbarians Hog Rider Electro Wizard Fire Spirit Bandit Night Witch
Elite Barbarians
Zap Fire Spirit Hog Rider Wizard Bandit
Hog Rider
Fire Spirit Zap Elite Barbarians Wizard Bandit Electro Wizard
Wizard
Elite Barbarians Hog Rider Bandit
Bandit
Fire Spirit Zap Elite Barbarians Hog Rider Wizard Electro Wizard
Electro Wizard
Zap Hog Rider Bandit
Night Witch
Zap

Defense Synergies 1 10

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians Bandit Night Witch
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Bandit Electro Wizard
Bandit
Zap Wizard Electro Wizard
Electro Wizard
Zap Fire Spirit Wizard Bandit Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Elite Barbarians Zap Bandit Electro Wizard Night Witch
Fire Spirit Elite Barbarians Bandit Electro Wizard Night Witch
Elite Barbarians Night Witch Bandit Electro Wizard
Elite Barbarians
Fire Spirit Zap Bandit Electro Wizard Night Witch
Electro Wizard Fire Spirit Zap Wizard Night Witch
Zap Bandit Electro Wizard
Elite Barbarians Night Witch
Elite Barbarians Fire Spirit Bandit Electro Wizard Night Witch
Electro Wizard Zap Wizard Bandit Night Witch
Zap Wizard Electro Wizard Night Witch
Night Witch Fire Spirit Zap Elite Barbarians Wizard Bandit Electro Wizard
Fire Spirit Wizard Zap Electro Wizard Night Witch
Elite Barbarians Bandit Electro Wizard
Zap Elite Barbarians Bandit Electro Wizard
Wizard Elite Barbarians Electro Wizard Night Witch
Fire Spirit Zap Elite Barbarians Wizard Bandit Electro Wizard Night Witch
Zap Wizard Fire Spirit Bandit Electro Wizard
Elite Barbarians Electro Wizard
Wizard Fire Spirit Elite Barbarians Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Wizard
Bandit Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Bandit Electro Wizard Night Witch
Elite Barbarians Bandit Night Witch
Fire Spirit Wizard Zap Electro Wizard
Elite Barbarians Bandit Electro Wizard Night Witch
Elite Barbarians
Zap Electro Wizard Elite Barbarians Bandit
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians Wizard Bandit Night Witch
Wizard
Elite Barbarians Electro Wizard Zap Night Witch
Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard Bandit
Fire Spirit Elite Barbarians Electro Wizard Night Witch
Zap Wizard Bandit Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Bandit
Bandit
Zap Elite Barbarians
Zap Wizard Bandit
Wizard Bandit
Night Witch
Fire Spirit Zap Wizard Bandit Electro Wizard
Fire Spirit Zap Wizard
Night Witch
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Bandit
Elite Barbarians Fire Spirit Zap Wizard Electro Wizard Night Witch
Zap Electro Wizard Wizard
Elite Barbarians Night Witch
Zap Wizard Bandit Night Witch
Zap Electro Wizard
Wizard
Zap Electro Wizard Fire Spirit Bandit Night Witch
Fire Spirit Zap Wizard Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard

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