My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Bandit Ram Rider Graveyard
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Ram Rider Graveyard
Zap
Goblin Gang Inferno Tower Skeleton Army Bandit Ram Rider Graveyard
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Skeleton Army Bandit Graveyard
The Log
Goblin Gang Skeleton Army Bandit Ram Rider Graveyard
Earthquake
Goblin Gang Inferno Tower Skeleton Army Graveyard
Arrows
Goblin Gang Skeleton Army Graveyard
Royal Delivery
Goblin Gang Wizard Skeleton Army Baby Dragon Bandit Ram Rider Graveyard
Fireball
Goblin Gang Inferno Tower Wizard Skeleton Army Baby Dragon Bandit Ram Rider
Poison
Goblin Gang Inferno Tower Wizard Skeleton Army Graveyard
Lightning
Inferno Tower Wizard Baby Dragon Bandit Ram Rider
Rocket
Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Bandit Baby Dragon Inferno Tower Wizard Ram Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Bandit Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Bandit
Inferno Tower
Wizard
Bandit Ram Rider
Skeleton Army
Baby Dragon
Graveyard Goblin Gang Bandit Ram Rider
Bandit
Goblin Gang Wizard Baby Dragon Ram Rider Graveyard
Ram Rider
Wizard Baby Dragon Bandit Graveyard
Graveyard
Baby Dragon Bandit Ram Rider

Defense Synergies 2 9

Goblin Gang
Inferno Tower Skeleton Army Bandit
Inferno Tower
Goblin Gang Skeleton Army Baby Dragon Bandit
Wizard
Skeleton Army Bandit
Skeleton Army
Inferno Tower Goblin Gang Wizard Bandit
Baby Dragon
Inferno Tower Bandit
Bandit
Goblin Gang Inferno Tower Wizard Skeleton Army Baby Dragon Ram Rider
Ram Rider
Bandit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon Ram Rider
Inferno Tower Skeleton Army Goblin Gang Bandit Ram Rider
Goblin Gang Inferno Tower Skeleton Army Ram Rider Bandit
Inferno Tower Skeleton Army Goblin Gang Bandit Ram Rider
Skeleton Army
Goblin Gang Skeleton Army Baby Dragon Bandit
Inferno Tower Ram Rider Goblin Gang Wizard Baby Dragon
Inferno Tower Baby Dragon Bandit Ram Rider
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower Bandit
Goblin Gang Skeleton Army Wizard Baby Dragon Bandit Ram Rider
Inferno Tower Goblin Gang Wizard Baby Dragon Ram Rider
Inferno Tower Skeleton Army Goblin Gang Wizard Bandit Ram Rider
Wizard Skeleton Army Goblin Gang Baby Dragon
Inferno Tower Skeleton Army Goblin Gang Bandit Ram Rider
Inferno Tower Skeleton Army Goblin Gang Bandit Ram Rider
Wizard Goblin Gang Inferno Tower Skeleton Army
Goblin Gang Wizard Skeleton Army Baby Dragon Bandit Ram Rider
Wizard Baby Dragon Bandit Ram Rider
Inferno Tower Ram Rider
Goblin Gang Wizard Skeleton Army Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Inferno Tower Bandit
Bandit Goblin Gang Wizard Baby Dragon
Goblin Gang Skeleton Army Bandit Inferno Tower Ram Rider
Goblin Gang Skeleton Army Inferno Tower Bandit Ram Rider
Inferno Tower Goblin Gang Skeleton Army Bandit Ram Rider
Wizard Goblin Gang Baby Dragon Ram Rider
Goblin Gang Skeleton Army Inferno Tower Bandit Ram Rider
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Baby Dragon Bandit
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army
Skeleton Army Goblin Gang Inferno Tower Wizard Bandit Ram Rider
Wizard Skeleton Army Baby Dragon
Goblin Gang Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit Ram Rider
Baby Dragon Bandit
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Bandit Ram Rider
Goblin Gang
Wizard Bandit Ram Rider
Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Bandit Ram Rider
Wizard Baby Dragon Bandit Ram Rider
Baby Dragon Bandit
Wizard Baby Dragon
Wizard
Wizard Bandit
Wizard
Goblin Gang Skeleton Army Bandit
Wizard Baby Dragon Ram Rider
Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon
Goblin Gang Baby Dragon
Baby Dragon Bandit

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