My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Graveyard
Giant Snowball
Skeletons Fire Spirit Spear Goblins Graveyard
Zap
Skeletons Fire Spirit Spear Goblins Graveyard
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Graveyard
The Log
Skeletons Fire Spirit Spear Goblins Graveyard
Earthquake
Skeletons Spear Goblins Graveyard
Arrows
Skeletons Fire Spirit Spear Goblins Graveyard
Royal Delivery
Skeletons Fire Spirit Spear Goblins Graveyard
Fireball
Poison
Spear Goblins Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins Zap Rage Freeze Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Spear Goblins Zap

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap
Spear Goblins
Zap Graveyard
Zap
Graveyard Fire Spirit Spear Goblins Freeze
Rocket
Rage
Freeze
Graveyard Zap
Graveyard
Zap Freeze Spear Goblins

Defense Synergies 0 6

Skeletons
Fire Spirit Spear Goblins Zap
Fire Spirit
Skeletons Spear Goblins Zap
Spear Goblins
Skeletons Fire Spirit Zap
Zap
Skeletons Fire Spirit Spear Goblins
Rocket
Rage
Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap
Skeletons Zap
Rocket Skeletons Fire Spirit Freeze
Skeletons
Rocket
Freeze Skeletons Fire Spirit Spear Goblins Zap
Rocket Fire Spirit Spear Goblins Zap Freeze
Rocket Zap
Skeletons
Skeletons Fire Spirit Spear Goblins
Skeletons Spear Goblins Zap Freeze
Spear Goblins Zap
Skeletons Fire Spirit Zap Rocket Freeze
Fire Spirit Rocket Zap Freeze
Rocket Zap Freeze
Skeletons
Fire Spirit Spear Goblins Zap
Zap Freeze Fire Spirit Spear Goblins
Fire Spirit Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap
Zap Rocket
Skeletons Spear Goblins Zap Rocket
Rocket Zap
Skeletons
Fire Spirit Rocket Skeletons Zap Freeze
Rocket Skeletons Spear Goblins
Zap Rocket Freeze Skeletons Spear Goblins
Skeletons
Rocket Zap
Rocket Skeletons
Skeletons Spear Goblins Zap Rocket Freeze
Zap Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Zap
Rocket
Rocket Freeze
Rocket Fire Spirit Zap
Fire Spirit Spear Goblins Zap Rocket Freeze
Fire Spirit
Fire Spirit Zap Freeze
Zap
Rocket Fire Spirit
Rocket Zap
Fire Spirit Zap Rocket
Rocket Fire Spirit
Rocket Freeze
Zap
Rocket Spear Goblins Zap
Rocket
Rocket Freeze
Rocket
Rocket Fire Spirit Zap
Rocket Fire Spirit Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Freeze Fire Spirit
Zap
Zap
Rocket Zap
Fire Spirit Zap
Zap Rocket Freeze
Zap Rocket
Zap Rocket Freeze
Rocket
Zap Fire Spirit Spear Goblins Rocket Freeze
Rocket Fire Spirit Zap
Freeze
Rocket
Zap
Rocket Zap
Zap Rocket Freeze
Zap Rocket
Zap Rocket Freeze

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