My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
Bad

3 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Fire Spirit Graveyard
Zap
Skeletons Fire Spirit Graveyard
Barbarian Barrel
Skeletons Fire Spirit Graveyard
The Log
Skeletons Fire Spirit Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Fire Spirit Graveyard
Royal Delivery
Skeletons Fire Spirit Graveyard
Fireball
Poison
Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Barbarian Barrel Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Barbarian Barrel Rage The Log Freeze Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Barbarian Barrel Rage

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Rocket
Barbarian Barrel
Graveyard
Rage
Freeze
Graveyard
The Log
Graveyard
Graveyard
Barbarian Barrel Freeze The Log

Defense Synergies 0 5

Skeletons
Fire Spirit Barbarian Barrel The Log
Fire Spirit
Skeletons The Log
Rocket
The Log
Barbarian Barrel
Skeletons
Rage
Freeze
The Log
Skeletons Fire Spirit Rocket
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel The Log
Skeletons The Log
Rocket Skeletons Fire Spirit Freeze
Skeletons
Rocket Barbarian Barrel The Log
Barbarian Barrel Freeze The Log Skeletons Fire Spirit
Rocket Fire Spirit Freeze
Rocket Barbarian Barrel The Log
Skeletons
Skeletons Fire Spirit Barbarian Barrel
Skeletons Barbarian Barrel Freeze The Log
Skeletons Fire Spirit Rocket Freeze The Log
Fire Spirit Rocket Barbarian Barrel Freeze The Log
Rocket Freeze The Log
Skeletons
Fire Spirit Barbarian Barrel The Log
Barbarian Barrel Freeze The Log Fire Spirit
Fire Spirit Barbarian Barrel The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Rocket Barbarian Barrel The Log
Skeletons Rocket The Log
Rocket Barbarian Barrel The Log
Skeletons
Fire Spirit Rocket Skeletons Freeze
Rocket Skeletons
Rocket Freeze Skeletons Barbarian Barrel The Log
Skeletons
Rocket The Log
Rocket Skeletons
Skeletons Rocket Barbarian Barrel Freeze The Log
Barbarian Barrel Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel Freeze The Log
Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel Freeze The Log
Rocket Fire Spirit Barbarian Barrel The Log
Fire Spirit Rocket Freeze
Fire Spirit The Log
The Log Fire Spirit Barbarian Barrel Freeze
The Log
Rocket Fire Spirit
Rocket Barbarian Barrel The Log
Fire Spirit Rocket
Rocket Fire Spirit Barbarian Barrel The Log
Rocket Barbarian Barrel Freeze
Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel Freeze
Rocket
Rocket Fire Spirit Barbarian Barrel The Log
Rocket Fire Spirit Barbarian Barrel The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Barbarian Barrel The Log
Freeze The Log Fire Spirit Barbarian Barrel
The Log Barbarian Barrel
The Log
Rocket Barbarian Barrel The Log
Fire Spirit
Rocket Freeze
Rocket The Log
Rocket Freeze
Rocket The Log
Fire Spirit Rocket Barbarian Barrel Freeze
Rocket Fire Spirit
Freeze
The Log Barbarian Barrel
Rocket
The Log
Rocket
Rocket Freeze The Log
Rocket
Rocket Barbarian Barrel Freeze The Log

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