My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Night Witch
Giant Snowball
Minions Hog Rider Skeleton Army Lumberjack Night Witch
Zap
Minions Skeleton Army Night Witch
Barbarian Barrel
Skeleton Army Lumberjack Night Witch
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army Night Witch
Royal Delivery
Minions Hog Rider Skeleton Army Lumberjack Night Witch
Fireball
Minions Hog Rider Skeleton Army Lumberjack Night Witch
Poison
Minions Skeleton Army Night Witch
Lightning
Lumberjack Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Hog Rider Lumberjack Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Golem Lumberjack Night Witch
Minions
Hog Rider Zap Golem Lumberjack
Hog Rider
Zap Minions Lightning Lumberjack
Skeleton Army
Lightning
Hog Rider Golem
Golem
Lightning Night Witch Zap Minions Lumberjack
Lumberjack
Zap Minions Hog Rider Golem Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 0 6

Zap
Minions Skeleton Army Lumberjack Night Witch
Minions
Zap Lumberjack
Hog Rider
Skeleton Army
Zap Lumberjack
Lightning
Golem
Lumberjack
Zap Minions Skeleton Army
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions
Skeleton Army Lumberjack Zap Minions Night Witch
Skeleton Army Lumberjack Minions Lightning Night Witch
Skeleton Army Lumberjack Night Witch Minions
Lightning Skeleton Army Lumberjack
Skeleton Army Zap Minions Lumberjack Night Witch
Minions Lightning Zap Night Witch
Lightning Zap
Minions Skeleton Army Lumberjack Night Witch
Skeleton Army Lumberjack Night Witch
Minions Skeleton Army Zap Lumberjack Night Witch
Minions Zap Night Witch
Skeleton Army Lumberjack Night Witch Zap Minions Lightning
Skeleton Army Zap Minions Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Zap Lightning Lumberjack
Minions Skeleton Army Lumberjack Night Witch
Zap Minions Skeleton Army Lumberjack Night Witch
Zap Minions Lumberjack
Lumberjack
Skeleton Army Minions Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Lightning Lumberjack
Skeleton Army Lumberjack Zap Minions Lightning
Skeleton Army Lightning Lumberjack Zap Night Witch
Skeleton Army Lumberjack Night Witch
Zap Minions
Skeleton Army Minions Lightning Lumberjack Night Witch
Skeleton Army Lumberjack
Zap Lightning Minions Skeleton Army
Skeleton Army
Minions Lumberjack
Skeleton Army Lightning Zap
Skeleton Army Lightning Lumberjack Night Witch
Skeleton Army
Skeleton Army Zap Minions Lightning Lumberjack Night Witch
Minions Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Zap
Zap Minions
Zap Lightning
Zap Lightning
Lightning Minions Lumberjack Night Witch
Lightning Zap
Lightning Zap
Lightning
Lightning Minions
Lightning Zap
Lightning Zap
Lightning
Lightning
Minions Lightning Night Witch
Lightning Zap
Lightning Zap
Lightning Minions Night Witch
Lightning
Lightning
Lightning Zap
Zap
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Zap Night Witch
Zap Lightning Minions
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning
Lightning
Zap Lightning Minions Skeleton Army Night Witch
Lightning Zap
Lightning Lumberjack
Zap Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap

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