My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Flying Machine Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Mega Minion Flying Machine Lumberjack
Zap
Skeletons Goblin Gang Flying Machine
Barbarian Barrel
Skeletons Goblin Gang Lumberjack
The Log
Skeletons Goblin Gang Lumberjack
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Flying Machine
Royal Delivery
Skeletons Goblin Gang Mega Minion Flying Machine Lumberjack
Fireball
Goblin Gang Mega Minion Flying Machine Lumberjack
Poison
Goblin Gang Mega Minion Flying Machine
Lightning
Mega Minion Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Mega Minion Fireball Flying Machine Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Gang Mega Minion

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Golem
Mega Minion
Golem Fireball
Fireball
Golem Mega Minion The Log
Flying Machine
Golem Lumberjack
Golem
Mega Minion Fireball Goblin Gang Flying Machine The Log Lumberjack
The Log
Fireball Golem Lumberjack
Lumberjack
Flying Machine Golem The Log

Defense Synergies 1 14

Skeletons
Mega Minion Flying Machine The Log Lumberjack
Goblin Gang
Flying Machine The Log Lumberjack
Mega Minion
Skeletons Flying Machine The Log Lumberjack
Fireball
The Log Lumberjack
Flying Machine
Skeletons Goblin Gang Mega Minion The Log Lumberjack
Golem
The Log
Fireball Skeletons Goblin Gang Mega Minion Flying Machine Lumberjack
Lumberjack
Skeletons Goblin Gang Mega Minion Fireball Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Flying Machine The Log
Lumberjack Skeletons Goblin Gang Mega Minion Flying Machine The Log
Goblin Gang Lumberjack Skeletons Mega Minion
Lumberjack Skeletons Goblin Gang Mega Minion
Fireball The Log Lumberjack
Goblin Gang Fireball The Log Skeletons Mega Minion Flying Machine Lumberjack
Mega Minion Goblin Gang Fireball Flying Machine
Fireball Flying Machine The Log
Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons Lumberjack
Goblin Gang Skeletons Mega Minion Fireball Flying Machine The Log Lumberjack
Mega Minion Goblin Gang Fireball Flying Machine
Lumberjack Skeletons Goblin Gang Fireball Flying Machine The Log
Fireball Goblin Gang Mega Minion The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball The Log Lumberjack
Skeletons Goblin Gang Fireball Lumberjack
Fireball Goblin Gang Mega Minion Flying Machine The Log Lumberjack
The Log Mega Minion Fireball Flying Machine Lumberjack
Lumberjack
Goblin Gang Fireball Flying Machine The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Fireball
Fireball Goblin Gang Mega Minion Flying Machine The Log Lumberjack
Goblin Gang Lumberjack Skeletons The Log
Goblin Gang Lumberjack Fireball The Log
Skeletons Goblin Gang Lumberjack
Fireball Skeletons Goblin Gang Flying Machine
Goblin Gang Skeletons Mega Minion Fireball Flying Machine Lumberjack
Lumberjack
Skeletons Mega Minion Fireball Flying Machine The Log
Skeletons Goblin Gang Mega Minion
Mega Minion Flying Machine Lumberjack
Fireball The Log
Skeletons Goblin Gang Fireball Lumberjack
Fireball Flying Machine
Goblin Gang Skeletons Mega Minion Fireball Flying Machine The Log Lumberjack
Mega Minion Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball Mega Minion Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Goblin Gang Fireball Lumberjack
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Mega Minion Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball
Mega Minion
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Mega Minion Fireball Flying Machine
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Flying Machine
Fireball Mega Minion Flying Machine
The Log Fireball
Fireball Goblin Gang Mega Minion Flying Machine Lumberjack
The Log Fireball Flying Machine
Fireball
Mega Minion Flying Machine
Goblin Gang Fireball Flying Machine The Log
Fireball Flying Machine
Fireball Flying Machine The Log

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