My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Hunter Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Hunter Witch Magic Archer
The Log
Goblin Gang Hog Rider Hunter Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Hog Rider Hunter Witch Magic Archer
Fireball
Goblin Gang Minion Horde Hog Rider Hunter Witch Magic Archer
Poison
Goblin Gang Minion Horde Hunter Witch Magic Archer
Lightning
Hunter Witch Magic Archer
Rocket
Minion Horde Hog Rider Hunter Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Hog Rider Hunter Magic Archer Minion Horde Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Hog Rider Hunter

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Golem
Minion Horde
Hog Rider Golem
Hog Rider
Goblin Gang The Log Minion Horde Hunter Witch Magic Archer
Hunter
Hog Rider Golem
Witch
Hog Rider Golem
Golem
Goblin Gang Minion Horde Hunter Witch The Log Magic Archer
The Log
Hog Rider Golem Magic Archer
Magic Archer
Hog Rider Golem The Log

Defense Synergies 0 6

Goblin Gang
The Log Magic Archer
Minion Horde
The Log
Hog Rider
Hunter
The Log
Witch
The Log
Golem
The Log
Goblin Gang Minion Horde Hunter Witch Magic Archer
Magic Archer
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Magic Archer
Minion Horde Hunter Goblin Gang Witch The Log
Goblin Gang Minion Horde Hunter Witch
Minion Horde Hunter Witch Goblin Gang
The Log
Goblin Gang The Log Hunter Magic Archer
Minion Horde Hunter Goblin Gang Witch Magic Archer
The Log Magic Archer
Minion Horde Hunter Witch Goblin Gang
Goblin Gang Minion Horde Hunter
Goblin Gang Minion Horde Witch Hunter The Log Magic Archer
Minion Horde Hunter Goblin Gang Witch Magic Archer
Minion Horde Hunter Goblin Gang Witch The Log
Goblin Gang Minion Horde Hunter Witch The Log Magic Archer
Goblin Gang Minion Horde Hunter
Minion Horde Goblin Gang Hunter The Log
Minion Horde Goblin Gang Hunter Witch
Goblin Gang Minion Horde Hunter Witch The Log Magic Archer
Hunter Witch The Log Magic Archer
Hunter
Goblin Gang Minion Horde Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Hunter The Log Magic Archer
Goblin Gang Minion Horde Hunter Witch The Log
Goblin Gang Hunter Minion Horde The Log
Goblin Gang Minion Horde Hunter Witch
Goblin Gang Minion Horde Hunter Witch Magic Archer
Goblin Gang Minion Horde Hunter Witch
Minion Horde Hunter
Minion Horde Witch The Log Magic Archer
Witch Goblin Gang Minion Horde
Minion Horde Hunter Witch
The Log
Goblin Gang Minion Horde Hunter Witch
Minion Horde Witch Magic Archer
Goblin Gang Witch Minion Horde Hunter The Log Magic Archer
Minion Horde Hunter Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde The Log
The Log Magic Archer
Minion Horde The Log Magic Archer
The Log
Minion Horde The Log Magic Archer
Minion Horde Hunter Witch Magic Archer
Minion Horde Witch The Log Magic Archer
The Log Hunter Magic Archer
The Log
Goblin Gang Minion Horde
Minion Horde The Log Magic Archer
Magic Archer
Hunter The Log Magic Archer
Minion Horde Magic Archer
The Log Magic Archer
Minion Horde Hunter Witch The Log Magic Archer
Magic Archer Minion Horde The Log
Minion Horde
Hunter The Log Magic Archer
Witch The Log Magic Archer
Minion Horde The Log Magic Archer
The Log
Minion Horde The Log
The Log Hunter Witch Magic Archer
Minion Horde Witch
The Log Hunter Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Minion Horde Hunter Witch Magic Archer
Minion Horde Witch
Minion Horde
Minion Horde Hunter The Log Magic Archer
Minion Horde Magic Archer
Minion Horde
The Log Magic Archer
Minion Horde Goblin Gang Witch Magic Archer
Hunter Witch Magic Archer
The Log
Goblin Gang Minion Horde Hunter Magic Archer
The Log Magic Archer
Minion Horde
Goblin Gang Minion Horde Witch The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer

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