My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Hog Rider Baby Dragon
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Baby Dragon
Poison
Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Musketeer Hog Rider Baby Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Musketeer

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon
Elite Barbarians
Fireball Hog Rider The Log Mega Knight
Fireball
Hog Rider Elite Barbarians Baby Dragon The Log Mega Knight
Musketeer
Hog Rider Baby Dragon The Log Mega Knight
Hog Rider
Goblin Gang Fireball Musketeer The Log Elite Barbarians Baby Dragon Mega Knight
Baby Dragon
Goblin Gang Fireball Musketeer Hog Rider Mega Knight
The Log
Hog Rider Elite Barbarians Fireball Musketeer Mega Knight
Mega Knight
Elite Barbarians Fireball Musketeer Hog Rider Baby Dragon The Log

Defense Synergies 3 10

Goblin Gang
Musketeer The Log
Elite Barbarians
The Log Mega Knight
Fireball
The Log Musketeer Mega Knight
Musketeer
Goblin Gang The Log Fireball Baby Dragon Mega Knight
Hog Rider
Baby Dragon
Musketeer The Log Mega Knight
The Log
Fireball Musketeer Goblin Gang Elite Barbarians Baby Dragon Mega Knight
Mega Knight
Elite Barbarians Fireball Musketeer Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon The Log
Elite Barbarians Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Mega Knight Elite Barbarians Musketeer
Elite Barbarians Goblin Gang Musketeer Mega Knight
Elite Barbarians Fireball The Log Mega Knight
Goblin Gang Fireball The Log Musketeer Baby Dragon Mega Knight
Musketeer Goblin Gang Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log Mega Knight
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Mega Knight
Goblin Gang Fireball Musketeer Baby Dragon The Log Mega Knight
Musketeer Goblin Gang Fireball Baby Dragon
Mega Knight Goblin Gang Elite Barbarians Fireball Musketeer The Log
Fireball Mega Knight Goblin Gang Baby Dragon The Log
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Fireball The Log Mega Knight
Mega Knight Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Mega Knight Goblin Gang Elite Barbarians Musketeer Baby Dragon The Log
Baby Dragon The Log Fireball Musketeer Mega Knight
Elite Barbarians Musketeer
Goblin Gang Mega Knight Elite Barbarians Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Musketeer Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Elite Barbarians Musketeer The Log
Goblin Gang Mega Knight Elite Barbarians Fireball Musketeer The Log
Goblin Gang Elite Barbarians Musketeer Mega Knight
Fireball Goblin Gang Musketeer Baby Dragon
Goblin Gang Elite Barbarians Fireball Musketeer
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball Baby Dragon The Log
Goblin Gang Musketeer
Mega Knight Elite Barbarians Musketeer
Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Mega Knight Goblin Gang Fireball
Fireball Musketeer Baby Dragon Mega Knight
Goblin Gang Elite Barbarians Fireball Musketeer Baby Dragon The Log
Mega Knight Elite Barbarians Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log Mega Knight
Fireball
Fireball Musketeer Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Musketeer Baby Dragon The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Baby Dragon Mega Knight
Fireball The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log Mega Knight
Fireball Musketeer Baby Dragon The Log
Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer Baby Dragon
The Log Fireball
Fireball Goblin Gang Musketeer Baby Dragon Mega Knight
The Log Fireball Musketeer Baby Dragon
Fireball
Elite Barbarians Musketeer Mega Knight
Goblin Gang Elite Barbarians Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log Mega Knight

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