My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Graveyard
Giant Snowball
Spear Goblins Bats Goblin Gang Graveyard
Zap
Spear Goblins Bats Goblin Gang Graveyard
Barbarian Barrel
Spear Goblins Goblin Gang Graveyard
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Graveyard
Earthquake
Spear Goblins Goblin Gang Graveyard
Arrows
Spear Goblins Bats Goblin Gang Graveyard
Royal Delivery
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A Graveyard
Fireball
Goblin Gang
Poison
Spear Goblins Bats Goblin Gang Graveyard
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Fireball Mini P.E.K.K.A Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Mini P.E.K.K.A Giant Graveyard
Bats
Giant Mini P.E.K.K.A Graveyard
Arrows
Fireball Giant Graveyard Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A Giant
Fireball
Arrows Graveyard Giant
Mini P.E.K.K.A
Giant Spear Goblins Bats Arrows Goblin Gang Graveyard
Giant
Bats Arrows Mini P.E.K.K.A Graveyard Spear Goblins Goblin Gang Fireball
Graveyard
Arrows Fireball Giant Spear Goblins Bats Mini P.E.K.K.A

Defense Synergies 0 9

Spear Goblins
Bats Arrows Goblin Gang Mini P.E.K.K.A
Bats
Spear Goblins Mini P.E.K.K.A
Arrows
Spear Goblins Fireball Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Arrows Goblin Gang Fireball
Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Mini P.E.K.K.A Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Spear Goblins Bats
Bats Spear Goblins Arrows Goblin Gang Fireball
Arrows Fireball
Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Mini P.E.K.K.A
Bats Goblin Gang Spear Goblins Arrows Fireball
Arrows Spear Goblins Bats Goblin Gang Fireball
Mini P.E.K.K.A Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Bats Arrows Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Spear Goblins Bats Goblin Gang
Arrows Spear Goblins Bats Fireball
Mini P.E.K.K.A
Goblin Gang Spear Goblins Bats Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Fireball
Fireball Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Spear Goblins Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Fireball
Goblin Gang Mini P.E.K.K.A
Arrows Fireball Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Spear Goblins Bats Fireball
Mini P.E.K.K.A
Spear Goblins Bats Fireball Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Spear Goblins Bats Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bats Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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