My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Goblin Hut Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Goblin Hut Princess
Zap
Zappies Goblin Hut Inferno Tower Princess
Barbarian Barrel
Ice Spirit Zappies Goblin Hut Inferno Tower Princess Royal Ghost
The Log
Ice Spirit Zappies Goblin Hut Princess
Earthquake
Zappies Goblin Hut Inferno Tower
Arrows
Ice Spirit Zappies Goblin Hut Princess
Royal Delivery
Ice Spirit Zappies Goblin Hut Princess Royal Ghost
Fireball
Zappies Goblin Hut Inferno Tower Princess
Poison
Zappies Goblin Hut Inferno Tower Princess
Lightning
Goblin Hut Inferno Tower
Rocket
Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Poison Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Princess Royal Ghost Zappies Poison Goblin Hut Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Princess Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Hut Princess Royal Ghost
Zappies
Goblin Hut Royal Ghost
Goblin Hut
Ice Spirit Zappies The Log Royal Ghost
Inferno Tower
Poison
The Log Royal Ghost
The Log
Goblin Hut Poison Princess
Princess
Ice Spirit The Log Royal Ghost
Royal Ghost
Ice Spirit Zappies Goblin Hut Poison Princess

Defense Synergies 2 16

Ice Spirit
Inferno Tower Zappies Goblin Hut Poison The Log Princess Royal Ghost
Zappies
Ice Spirit The Log
Goblin Hut
Ice Spirit Inferno Tower Royal Ghost
Inferno Tower
Ice Spirit The Log Goblin Hut Poison Princess Royal Ghost
Poison
Ice Spirit Inferno Tower The Log
The Log
Inferno Tower Ice Spirit Zappies Poison Princess Royal Ghost
Princess
Ice Spirit Inferno Tower The Log Royal Ghost
Royal Ghost
Ice Spirit Goblin Hut Inferno Tower The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Hut Inferno Tower The Log
Inferno Tower Ice Spirit Zappies Goblin Hut The Log
Goblin Hut Inferno Tower Zappies
Goblin Hut Inferno Tower Zappies
Poison The Log Princess
The Log Zappies Royal Ghost
Inferno Tower Ice Spirit Zappies Goblin Hut Poison Princess
Inferno Tower Poison The Log
Zappies Inferno Tower Goblin Hut Princess
Ice Spirit Zappies Inferno Tower Royal Ghost
Poison Zappies Goblin Hut The Log Princess Royal Ghost
Inferno Tower Zappies Goblin Hut Poison Princess
Goblin Hut Inferno Tower Ice Spirit Zappies The Log
Ice Spirit Zappies Goblin Hut Poison The Log Princess Royal Ghost
Inferno Tower Zappies Goblin Hut
Inferno Tower Ice Spirit Zappies Goblin Hut The Log
Zappies Goblin Hut Inferno Tower Poison
Ice Spirit Zappies Goblin Hut The Log Royal Ghost
Poison The Log Ice Spirit Zappies Goblin Hut Princess Royal Ghost
Zappies Goblin Hut Inferno Tower
Royal Ghost Zappies Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Goblin Hut Inferno Tower Royal Ghost
Poison The Log Royal Ghost
Zappies Ice Spirit Goblin Hut Inferno Tower The Log
Zappies Inferno Tower The Log
Inferno Tower Zappies Goblin Hut
Poison Ice Spirit Zappies Goblin Hut Princess
Zappies Goblin Hut Inferno Tower
Inferno Tower Zappies
Ice Spirit Zappies Goblin Hut Inferno Tower Poison The Log
Inferno Tower Zappies Goblin Hut
Zappies Goblin Hut Inferno Tower
Poison The Log
Zappies Inferno Tower
Zappies Princess
Zappies Goblin Hut Inferno Tower Ice Spirit Poison The Log
Poison Zappies Goblin Hut Inferno Tower The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess The Log Royal Ghost
Poison The Log Princess Royal Ghost
Goblin Hut Poison The Log
Poison The Log
Poison The Log
Poison Ice Spirit Princess
Poison The Log Princess
Poison The Log Ice Spirit Princess
Poison The Log
Poison
Poison The Log Princess
Poison Princess
Poison Goblin Hut The Log Princess
Poison Princess
Princess Goblin Hut Poison The Log
Goblin Hut Poison The Log Princess
Goblin Hut Poison The Log Princess
Poison
Poison The Log Princess
Poison The Log Princess
Poison The Log
Poison Princess
The Log
Poison The Log
Poison The Log Ice Spirit Princess
Poison The Log Princess Royal Ghost
Poison The Log Princess
Poison The Log
Poison Princess
Ice Spirit Zappies Goblin Hut Poison
Poison The Log
Ice Spirit Zappies Poison Princess
Poison The Log Princess
Ice Spirit Zappies Goblin Hut Princess
Poison Zappies Princess
The Log
Poison Princess
The Log Poison Princess
Poison
Ice Spirit Zappies Poison The Log Princess
Zappies Poison Princess
Poison The Log Princess Royal Ghost

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