My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Musketeer Hog Rider Furnace
Zap
Fire Spirit Furnace
Barbarian Barrel
Fire Spirit Barbarians Musketeer Furnace Wizard
The Log
Fire Spirit Barbarians Musketeer Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Barbarians Musketeer Hog Rider Wizard
Fireball
Barbarians Musketeer Hog Rider Furnace Wizard
Poison
Barbarians Musketeer Furnace Wizard
Lightning
Musketeer Furnace Wizard
Rocket
Barbarians Musketeer Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Musketeer Hog Rider Furnace Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Musketeer Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Furnace
Barbarians
Hog Rider
Musketeer
Hog Rider The Log
Hog Rider
Fire Spirit Musketeer The Log Barbarians Furnace Wizard Rocket
Furnace
Fire Spirit Hog Rider
Wizard
Hog Rider
Rocket
Hog Rider
The Log
Hog Rider Musketeer

Defense Synergies 1 5

Fire Spirit
The Log
Barbarians
Furnace
Musketeer
The Log Furnace
Hog Rider
Furnace
Barbarians Musketeer
Wizard
The Log
Rocket
The Log
The Log
Musketeer Fire Spirit Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard The Log
Barbarians Musketeer Furnace The Log
Barbarians Furnace Rocket Fire Spirit Musketeer
Barbarians Musketeer Furnace
Barbarians Rocket The Log
The Log Fire Spirit Musketeer Furnace
Musketeer Furnace Rocket Fire Spirit Wizard
Rocket Barbarians Musketeer The Log
Barbarians Musketeer Furnace
Fire Spirit Barbarians Musketeer
Barbarians Musketeer Furnace Wizard The Log
Musketeer Furnace Wizard
Barbarians Furnace Fire Spirit Musketeer Wizard Rocket The Log
Fire Spirit Wizard Rocket Barbarians Furnace The Log
Barbarians Furnace
Barbarians Rocket Furnace The Log
Barbarians Wizard Musketeer Furnace
Fire Spirit Barbarians Musketeer Furnace Wizard The Log
Furnace Wizard The Log Fire Spirit Barbarians Musketeer
Barbarians Musketeer
Wizard Fire Spirit Barbarians Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace
Musketeer Wizard Rocket The Log
Barbarians Musketeer Furnace Rocket The Log
Rocket Barbarians Musketeer The Log
Barbarians Musketeer
Fire Spirit Furnace Wizard Rocket Musketeer
Rocket Barbarians Musketeer Furnace
Barbarians
Rocket Barbarians The Log
Barbarians Musketeer
Barbarians Musketeer
Rocket Barbarians The Log
Barbarians Rocket Wizard
Wizard Barbarians Musketeer Furnace
Barbarians Musketeer Furnace Rocket The Log
Barbarians Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket The Log
Musketeer The Log
Rocket The Log
Barbarians Musketeer Rocket The Log
Wizard Rocket Fire Spirit Furnace The Log
Wizard Fire Spirit Musketeer Furnace Rocket
Fire Spirit Musketeer Furnace Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Rocket Fire Spirit Musketeer
Rocket Musketeer Wizard The Log
Fire Spirit Musketeer Wizard Rocket
Rocket Fire Spirit Musketeer The Log
Musketeer Rocket
Musketeer Furnace The Log
Rocket Musketeer Furnace Wizard The Log
Musketeer Furnace Wizard Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Musketeer Wizard The Log
Rocket Fire Spirit Wizard The Log
Rocket Musketeer The Log
Rocket Wizard
Rocket Musketeer The Log
Rocket Barbarians Musketeer The Log
The Log Fire Spirit Furnace Wizard
The Log Musketeer Wizard
Musketeer Wizard The Log
Rocket Musketeer The Log
Fire Spirit Musketeer Furnace Wizard
Rocket Musketeer Wizard
Musketeer Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Fire Spirit Barbarians Musketeer Rocket
Rocket Fire Spirit Musketeer Wizard
The Log
Musketeer Wizard Rocket
The Log Musketeer Wizard
Rocket
Musketeer
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: