My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Furnace Miner
Zap
Fire Spirit Furnace Inferno Tower
Barbarian Barrel
Fire Spirit Knight Furnace Inferno Tower
The Log
Fire Spirit Furnace
Earthquake
Furnace Inferno Tower
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Knight Miner
Fireball
Furnace Inferno Tower
Poison
Furnace Inferno Tower
Lightning
Knight Furnace Inferno Tower
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Furnace Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Inferno Tower Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Knight Miner Furnace Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Furnace
Arrows
Knight Miner
Knight
Fire Spirit Arrows Furnace The Log Miner
Furnace
Miner Fire Spirit Knight
Inferno Tower
Rocket
Miner
The Log
Knight Miner
Miner
Fire Spirit Furnace Arrows Knight Rocket The Log

Defense Synergies 3 9

Fire Spirit
Knight Inferno Tower The Log
Arrows
Knight Furnace Inferno Tower
Knight
Fire Spirit Inferno Tower Arrows Furnace The Log
Furnace
Arrows Knight
Inferno Tower
Knight The Log Fire Spirit Arrows
Rocket
The Log
The Log
Inferno Tower Fire Spirit Knight Rocket Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower The Log
Inferno Tower Knight Furnace The Log
Furnace Inferno Tower Rocket Fire Spirit Knight
Inferno Tower Knight Furnace
Arrows Rocket The Log
Arrows The Log Fire Spirit Furnace
Furnace Inferno Tower Rocket Fire Spirit Arrows
Rocket Arrows Inferno Tower The Log
Inferno Tower Furnace
Knight Fire Spirit Inferno Tower Miner
Arrows Knight Furnace The Log
Arrows Inferno Tower Furnace
Furnace Inferno Tower Fire Spirit Knight Rocket The Log
Fire Spirit Rocket Arrows Furnace The Log
Inferno Tower Knight Furnace
Inferno Tower Rocket Furnace The Log
Arrows Knight Furnace Inferno Tower
Fire Spirit Arrows Knight Furnace The Log
Arrows Furnace The Log Fire Spirit Knight
Inferno Tower
Fire Spirit Arrows Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Inferno Tower
Arrows Knight Rocket The Log Miner
Knight Furnace Inferno Tower Rocket The Log
Rocket Knight Inferno Tower The Log
Inferno Tower Knight
Fire Spirit Arrows Furnace Rocket
Rocket Knight Furnace Inferno Tower
Inferno Tower Knight
Rocket Knight Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
Rocket Arrows The Log
Rocket Knight Inferno Tower
Furnace
Inferno Tower Knight Furnace Rocket The Log
Arrows Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket The Log
Arrows The Log Miner
Rocket Arrows The Log Miner
Arrows Knight Rocket The Log
Rocket Fire Spirit Arrows Furnace The Log
Arrows Fire Spirit Furnace Rocket
Fire Spirit Arrows Furnace The Log
Arrows The Log Fire Spirit
Arrows The Log Miner
Rocket Fire Spirit
Rocket Miner Arrows Knight The Log
Fire Spirit Arrows Rocket
Rocket Fire Spirit Knight The Log Miner
Arrows Rocket
Arrows Furnace The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket The Log
Arrows Rocket
Rocket
Rocket Fire Spirit Arrows The Log
Rocket Fire Spirit Arrows The Log Miner
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Fire Spirit Furnace
Arrows The Log Miner
Arrows The Log Miner
Rocket Miner Arrows The Log
Fire Spirit Arrows Furnace
Rocket
Arrows Rocket The Log Miner
Rocket Arrows
Rocket Arrows The Log
Fire Spirit Rocket
Rocket Fire Spirit Arrows
Arrows The Log
Miner Knight Rocket
Arrows The Log
Rocket Arrows
Rocket The Log
Rocket
Rocket The Log Miner

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