My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Dark Prince Night Witch
Giant Snowball
Goblin Gang Clone Baby Dragon Night Witch
Zap
Goblin Gang Clone Dark Prince Night Witch
Barbarian Barrel
Goblin Gang Clone Dark Prince Night Witch
The Log
Goblin Gang Clone Dark Prince
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone Night Witch
Royal Delivery
Goblin Gang Clone Baby Dragon Dark Prince Night Witch
Fireball
Goblin Gang Clone Baby Dragon Night Witch
Poison
Goblin Gang Clone Night Witch
Lightning
Baby Dragon Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Baby Dragon Dark Prince Freeze Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Tornado Baby Dragon Dark Prince Freeze Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Tornado Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Baby Dragon Dark Prince Golem
Clone
Golem Night Witch Goblin Gang Baby Dragon
Tornado
Baby Dragon Dark Prince Freeze Golem Night Witch
Baby Dragon
Tornado Golem Goblin Gang Clone Dark Prince
Dark Prince
Goblin Gang Tornado Baby Dragon Golem
Freeze
Tornado
Golem
Clone Baby Dragon Night Witch Goblin Gang Tornado Dark Prince
Night Witch
Clone Golem Tornado

Defense Synergies 0 5

Goblin Gang
Dark Prince
Clone
Tornado
Baby Dragon Dark Prince
Baby Dragon
Tornado Dark Prince
Dark Prince
Goblin Gang Tornado Baby Dragon Night Witch
Freeze
Golem
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Goblin Gang Dark Prince Night Witch
Goblin Gang Tornado Dark Prince Freeze Night Witch
Night Witch Goblin Gang Dark Prince
Tornado Dark Prince
Goblin Gang Tornado Freeze Baby Dragon Dark Prince Night Witch
Tornado Goblin Gang Baby Dragon Freeze Night Witch
Baby Dragon
Goblin Gang Tornado Night Witch
Goblin Gang Tornado Dark Prince Night Witch
Goblin Gang Tornado Baby Dragon Dark Prince Freeze Night Witch
Goblin Gang Tornado Baby Dragon Night Witch
Night Witch Goblin Gang Dark Prince Freeze
Goblin Gang Tornado Baby Dragon Dark Prince Freeze Night Witch
Goblin Gang
Tornado Goblin Gang Freeze
Goblin Gang Tornado Dark Prince Night Witch
Goblin Gang Tornado Baby Dragon Dark Prince Night Witch
Tornado Baby Dragon Freeze Dark Prince
Tornado
Goblin Gang Dark Prince Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Goblin Gang Baby Dragon
Goblin Gang Dark Prince
Goblin Gang Dark Prince Tornado Night Witch
Goblin Gang Dark Prince Night Witch
Goblin Gang Tornado Baby Dragon Freeze
Goblin Gang Dark Prince Night Witch
Dark Prince
Freeze Tornado Baby Dragon Dark Prince
Goblin Gang
Dark Prince
Tornado Dark Prince
Dark Prince Goblin Gang Night Witch
Baby Dragon
Goblin Gang Tornado Baby Dragon Dark Prince Freeze Night Witch
Baby Dragon Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Tornado Baby Dragon
Baby Dragon
Dark Prince Freeze
Baby Dragon Dark Prince
Tornado Baby Dragon Freeze
Tornado Baby Dragon
Tornado Baby Dragon Freeze
Tornado
Goblin Gang Tornado Night Witch
Tornado Dark Prince
Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon
Baby Dragon
Tornado Freeze
Night Witch
Baby Dragon Dark Prince
Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Baby Dragon
Tornado Freeze Baby Dragon Dark Prince
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Night Witch
Freeze
Night Witch
Night Witch
Freeze
Goblin Gang Dark Prince Freeze Night Witch
Tornado Baby Dragon
Freeze
Goblin Gang Baby Dragon Dark Prince
Baby Dragon
Tornado
Dark Prince
Goblin Gang Tornado Baby Dragon Freeze
Tornado
Tornado Baby Dragon Dark Prince Freeze

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