My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Furnace Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Giant Skeleton
Giant Snowball
Battle Ram Flying Machine Hog Rider Furnace Witch
Zap
Battle Ram Flying Machine Furnace Witch
Barbarian Barrel
Battle Ram Furnace Wizard Witch Giant Skeleton
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Furnace Witch Giant Skeleton
Earthquake
Hog Rider Furnace Witch
Arrows
Flying Machine Furnace Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Flying Machine Hog Rider Wizard Witch Giant Skeleton
Fireball
Battle Ram Flying Machine Hog Rider Furnace Wizard Witch
Poison
Flying Machine Furnace Wizard Witch
Lightning
Mini P.E.K.K.A Battle Ram Furnace Wizard Witch
Rocket
Hog Rider Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Battle Ram Flying Machine Hog Rider Furnace Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Battle Ram Flying Machine Hog Rider

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Furnace Wizard Giant Skeleton
Battle Ram
Flying Machine Furnace Witch
Flying Machine
Battle Ram Hog Rider Furnace Giant Skeleton
Hog Rider
Mini P.E.K.K.A Flying Machine Furnace Wizard Witch Giant Skeleton
Furnace
Mini P.E.K.K.A Battle Ram Flying Machine Hog Rider Giant Skeleton
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton
Witch
Battle Ram Hog Rider Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Flying Machine Hog Rider Furnace Wizard Witch

Defense Synergies 0 7

Mini P.E.K.K.A
Furnace Wizard Witch
Battle Ram
Flying Machine
Furnace Giant Skeleton
Hog Rider
Furnace
Mini P.E.K.K.A Flying Machine
Wizard
Mini P.E.K.K.A Giant Skeleton
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Flying Machine Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Mini P.E.K.K.A Flying Machine Furnace Witch
Mini P.E.K.K.A Furnace Witch Giant Skeleton
Mini P.E.K.K.A Witch Furnace
Mini P.E.K.K.A Giant Skeleton
Flying Machine Furnace
Furnace Flying Machine Wizard Witch
Flying Machine Giant Skeleton
Mini P.E.K.K.A Witch Furnace
Mini P.E.K.K.A Giant Skeleton
Witch Flying Machine Furnace Wizard Giant Skeleton
Flying Machine Furnace Wizard Witch
Mini P.E.K.K.A Furnace Flying Machine Wizard Witch Giant Skeleton
Wizard Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Wizard Mini P.E.K.K.A Furnace Witch
Flying Machine Furnace Wizard Witch
Furnace Wizard Witch Flying Machine Giant Skeleton
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Flying Machine Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Witch Giant Skeleton
Mini P.E.K.K.A Flying Machine Wizard
Giant Skeleton Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Witch
Furnace Wizard Flying Machine Witch
Mini P.E.K.K.A Flying Machine Furnace Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Flying Machine Witch
Witch
Mini P.E.K.K.A Flying Machine Witch Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Witch
Wizard Flying Machine Furnace Witch
Witch Mini P.E.K.K.A Flying Machine Furnace Giant Skeleton
Mini P.E.K.K.A Flying Machine Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Flying Machine Giant Skeleton
Wizard Furnace
Wizard Flying Machine Furnace Witch
Flying Machine Furnace Wizard Witch
Flying Machine Wizard
Flying Machine Wizard
Mini P.E.K.K.A
Flying Machine Wizard
Flying Machine Wizard
Flying Machine
Flying Machine
Flying Machine Furnace
Flying Machine Furnace Wizard Witch
Flying Machine Furnace Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard Witch
Giant Skeleton
Wizard
Flying Machine
Furnace Wizard Witch
Witch
Flying Machine Wizard Witch
Flying Machine Wizard Witch
Flying Machine Furnace Wizard Witch
Flying Machine Wizard Witch
Mini P.E.K.K.A
Wizard
Giant Skeleton
Wizard
Flying Machine Witch
Flying Machine Wizard Witch
Mini P.E.K.K.A Flying Machine Wizard
Flying Machine Wizard
Giant Skeleton
Flying Machine
Flying Machine Witch Giant Skeleton
Flying Machine Witch
Flying Machine Witch Giant Skeleton

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