My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Graveyard
Giant Snowball
Flying Machine Royal Hogs Lumberjack Graveyard
Zap
Flying Machine Royal Hogs Graveyard
Barbarian Barrel
Tesla Royal Hogs Lumberjack Graveyard
The Log
Royal Hogs Lumberjack Graveyard
Earthquake
Tesla Royal Hogs Graveyard
Arrows
Flying Machine Royal Hogs Graveyard
Royal Delivery
Flying Machine Royal Hogs Lumberjack Graveyard
Fireball
Tesla Flying Machine Royal Hogs Lumberjack
Poison
Flying Machine Royal Hogs Graveyard
Lightning
Tesla Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tesla Fireball Flying Machine Lumberjack Royal Hogs Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Tesla Fireball Flying Machine

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Mirror Golem Graveyard Royal Hogs
Flying Machine
Royal Hogs Mirror Golem Lumberjack Graveyard
Royal Hogs
Fireball Flying Machine Lumberjack
Mirror
Fireball Flying Machine Lumberjack Graveyard
Golem
Fireball Flying Machine Lumberjack Graveyard
Lumberjack
Flying Machine Royal Hogs Mirror Golem Graveyard
Graveyard
Fireball Flying Machine Mirror Golem Lumberjack

Defense Synergies 2 5

Tesla
Mirror Fireball
Fireball
Mirror Tesla Lumberjack
Flying Machine
Mirror Lumberjack
Royal Hogs
Mirror
Tesla Fireball Flying Machine Lumberjack
Golem
Lumberjack
Fireball Flying Machine Mirror
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Flying Machine
Lumberjack Tesla Flying Machine
Tesla Lumberjack
Tesla Lumberjack
Fireball Lumberjack
Fireball Tesla Flying Machine Lumberjack
Tesla Fireball Flying Machine
Tesla Fireball Flying Machine
Tesla Lumberjack
Tesla Lumberjack
Tesla Fireball Flying Machine Lumberjack
Tesla Fireball Flying Machine
Tesla Lumberjack Fireball Flying Machine
Fireball Tesla Lumberjack
Tesla Lumberjack
Tesla Fireball Lumberjack
Tesla Fireball Lumberjack
Tesla Fireball Flying Machine Lumberjack
Tesla Fireball Flying Machine Lumberjack
Tesla Lumberjack
Tesla Fireball Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball
Fireball Tesla Flying Machine Lumberjack
Lumberjack
Lumberjack Tesla Fireball
Tesla Lumberjack
Fireball Tesla Flying Machine
Tesla Fireball Flying Machine Lumberjack
Tesla Lumberjack
Fireball Flying Machine
Tesla
Tesla Flying Machine Lumberjack
Fireball
Tesla Fireball Lumberjack
Tesla Fireball Flying Machine
Tesla Fireball Flying Machine Lumberjack
Tesla Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Lumberjack
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine Lumberjack
Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

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