My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Witch Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Royal Hogs Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Dark Prince Fisherman
Giant Snowball
Spear Goblins Dart Goblin Royal Hogs Witch Fisherman
Zap
Spear Goblins Dart Goblin Royal Hogs Dark Prince Witch Goblin Giant Fisherman
Barbarian Barrel
Spear Goblins Dart Goblin Royal Hogs Dark Prince Witch
The Log
Spear Goblins Dart Goblin Royal Hogs Dark Prince Witch Fisherman
Earthquake
Spear Goblins Royal Hogs Witch
Arrows
Spear Goblins Dart Goblin Royal Hogs Witch
Royal Delivery
Spear Goblins Dart Goblin Royal Hogs Dark Prince Witch Fisherman
Fireball
Dart Goblin Royal Hogs Witch Fisherman
Poison
Spear Goblins Dart Goblin Royal Hogs Witch Fisherman
Lightning
Dark Prince Witch Fisherman
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Dart Goblin Fisherman Dark Prince Royal Hogs Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Dart Goblin Fisherman

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dart Goblin Royal Hogs Dark Prince Goblin Giant
Zap
Goblin Giant Spear Goblins Dart Goblin Royal Hogs Dark Prince Witch Fisherman
Dart Goblin
Spear Goblins Zap Royal Hogs Dark Prince Goblin Giant
Royal Hogs
Spear Goblins Zap Dart Goblin Dark Prince Fisherman
Dark Prince
Spear Goblins Zap Dart Goblin Royal Hogs Witch Goblin Giant Fisherman
Witch
Zap Dark Prince Goblin Giant
Goblin Giant
Zap Spear Goblins Dart Goblin Dark Prince Witch Fisherman
Fisherman
Zap Royal Hogs Dark Prince Goblin Giant

Defense Synergies 1 13

Spear Goblins
Zap Dart Goblin Dark Prince Goblin Giant
Zap
Goblin Giant Spear Goblins Dart Goblin Dark Prince Witch Fisherman
Dart Goblin
Spear Goblins Zap Dark Prince Goblin Giant Fisherman
Royal Hogs
Dark Prince
Spear Goblins Zap Dart Goblin Witch
Witch
Zap Dark Prince Fisherman
Goblin Giant
Zap Spear Goblins Dart Goblin
Fisherman
Zap Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin Goblin Giant
Zap Dart Goblin Dark Prince Witch Fisherman
Witch Fisherman Dart Goblin Dark Prince
Witch Dart Goblin Dark Prince Fisherman
Dark Prince
Spear Goblins Zap Dart Goblin Dark Prince
Dart Goblin Spear Goblins Zap Witch
Zap Dart Goblin Goblin Giant
Witch Fisherman
Spear Goblins Dart Goblin Dark Prince Fisherman
Dart Goblin Witch Spear Goblins Zap Dark Prince Goblin Giant Fisherman
Spear Goblins Zap Dart Goblin Witch
Zap Dark Prince Witch
Zap Dart Goblin Dark Prince Witch
Zap Fisherman
Dark Prince Witch Fisherman
Spear Goblins Zap Dart Goblin Dark Prince Witch Fisherman
Zap Witch Spear Goblins Dart Goblin Dark Prince Fisherman
Dart Goblin Fisherman
Dark Prince Spear Goblins Dart Goblin Witch Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince Witch Fisherman
Zap Fisherman
Spear Goblins Zap Dark Prince Witch Goblin Giant Fisherman
Dark Prince Zap Goblin Giant Fisherman
Dark Prince Witch Goblin Giant Fisherman
Zap Dart Goblin Witch Goblin Giant
Dark Prince Spear Goblins Dart Goblin Witch Goblin Giant
Dark Prince Goblin Giant Fisherman
Zap Spear Goblins Dark Prince Witch
Witch Dart Goblin Goblin Giant
Dart Goblin Dark Prince Witch
Zap Dark Prince Goblin Giant
Dark Prince Witch Goblin Giant
Dart Goblin Witch
Witch Spear Goblins Zap Dart Goblin Dark Prince Goblin Giant Fisherman
Zap Dart Goblin Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Fisherman
Dart Goblin Goblin Giant
Dart Goblin Dark Prince
Zap Dark Prince
Spear Goblins Zap Dart Goblin Witch Goblin Giant
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin Fisherman
Fisherman
Zap Dart Goblin Dark Prince Fisherman
Zap Dart Goblin
Dart Goblin Fisherman
Dart Goblin Fisherman
Zap Dart Goblin Fisherman
Spear Goblins Zap Dart Goblin Witch
Dart Goblin
Fisherman
Zap Dart Goblin Dark Prince Fisherman
Zap Dart Goblin Witch
Fisherman
Zap
Zap Dark Prince Witch
Witch Fisherman
Zap Dart Goblin Witch Fisherman
Zap Witch Fisherman
Zap Dart Goblin Fisherman
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin
Zap
Zap Spear Goblins Dart Goblin Dark Prince Witch
Zap Dart Goblin Witch
Dart Goblin Dark Prince
Zap Dart Goblin
Zap
Dart Goblin Dark Prince
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Dark Prince Witch Goblin Giant

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