My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Dark Prince Golem Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Dark Prince Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Fisherman Ram Rider
Giant Snowball
Dart Goblin Miner Fisherman Ram Rider
Zap
Dart Goblin Dark Prince Fisherman Ram Rider
Barbarian Barrel
Dart Goblin Dark Prince
The Log
Dart Goblin Dark Prince Fisherman Ram Rider
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Dark Prince Miner Fisherman Ram Rider
Fireball
Dart Goblin Fisherman Ram Rider
Poison
Dart Goblin Fisherman
Lightning
Ice Golem Dark Prince Fisherman Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Dark Prince Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Dart Goblin Miner Fisherman Dark Prince Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Dart Goblin Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Dark Prince Miner Ram Rider
Ice Golem
Dart Goblin Miner Ram Rider
Dart Goblin
Miner Ice Golem Dark Prince Golem Ram Rider
Dark Prince
Arrows Dart Goblin Golem Miner Fisherman Ram Rider
Golem
Arrows Dart Goblin Dark Prince
Miner
Dart Goblin Arrows Ice Golem Dark Prince
Fisherman
Dark Prince Ram Rider
Ram Rider
Arrows Ice Golem Dart Goblin Dark Prince Fisherman

Defense Synergies 0 9

Arrows
Ice Golem Dark Prince
Ice Golem
Arrows Dart Goblin Fisherman
Dart Goblin
Ice Golem Dark Prince Miner Fisherman Ram Rider
Dark Prince
Arrows Dart Goblin
Golem
Miner
Dart Goblin
Fisherman
Ice Golem Dart Goblin Ram Rider
Ram Rider
Dart Goblin Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Ram Rider
Dart Goblin Dark Prince Fisherman Ram Rider
Fisherman Ram Rider Dart Goblin Dark Prince
Dart Goblin Dark Prince Fisherman Ram Rider
Arrows Dark Prince
Arrows Dart Goblin Dark Prince
Dart Goblin Ram Rider Arrows
Arrows Ice Golem Dart Goblin Ram Rider
Fisherman
Ice Golem Dart Goblin Dark Prince Miner Fisherman
Dart Goblin Arrows Ice Golem Dark Prince Fisherman Ram Rider
Arrows Dart Goblin Ram Rider
Dark Prince Ram Rider
Arrows Dart Goblin Dark Prince
Ram Rider
Fisherman Ram Rider
Arrows Dark Prince Fisherman
Arrows Dart Goblin Dark Prince Fisherman Ram Rider
Arrows Ice Golem Dart Goblin Dark Prince Fisherman Ram Rider
Dart Goblin Fisherman Ram Rider
Dark Prince Arrows Dart Goblin Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Dark Prince Fisherman
Arrows Ice Golem Miner Fisherman
Ice Golem Dark Prince Fisherman Ram Rider
Dark Prince Ice Golem Fisherman Ram Rider
Dark Prince Fisherman Ram Rider
Arrows Ice Golem Dart Goblin Ram Rider
Dark Prince Ice Golem Dart Goblin Ram Rider
Dark Prince Fisherman
Ice Golem Dark Prince
Dart Goblin
Dart Goblin Dark Prince
Arrows Dark Prince
Dark Prince Ice Golem Ram Rider
Dart Goblin
Ice Golem Dart Goblin Dark Prince Fisherman
Arrows Ice Golem Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Dart Goblin
Arrows Dart Goblin Miner Fisherman Ram Rider
Arrows Dart Goblin Miner
Arrows Ice Golem Dart Goblin Dark Prince
Arrows Dark Prince
Arrows Ice Golem Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin Ram Rider
Arrows Miner Dart Goblin Fisherman Ram Rider
Fisherman
Miner Arrows Dart Goblin Dark Prince Fisherman Ram Rider
Arrows Dart Goblin
Ice Golem Dart Goblin Miner Fisherman
Arrows Dart Goblin Fisherman
Arrows Ice Golem Dart Goblin Fisherman
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fisherman
Arrows Dart Goblin Dark Prince Fisherman
Arrows Dart Goblin Miner
Arrows
Fisherman
Arrows
Arrows Ice Golem Dark Prince
Fisherman
Arrows Miner Dart Goblin Fisherman Ram Rider
Arrows Miner Fisherman Ram Rider
Miner Arrows Dart Goblin Fisherman
Arrows Ice Golem Dart Goblin
Dart Goblin
Arrows Dart Goblin Miner
Arrows
Arrows
Dart Goblin Dark Prince
Arrows Dart Goblin Ram Rider
Arrows
Miner Dart Goblin Dark Prince
Arrows Ice Golem Dart Goblin
Arrows
Dart Goblin Dark Prince
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince Miner

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