My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Lava Hound
Giant Snowball
Bats Goblin Gang Baby Dragon Lumberjack Lava Hound
Zap
Bats Goblin Gang Lava Hound
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Lava Hound
Royal Delivery
Bats Goblin Gang Baby Dragon Electro Wizard Lumberjack Lava Hound
Fireball
Goblin Gang Baby Dragon Electro Wizard Lumberjack Lava Hound
Poison
Bats Goblin Gang Electro Wizard Lava Hound
Lightning
Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Fireball Baby Dragon Electro Wizard Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Tornado Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Baby Dragon Lumberjack
Goblin Gang
Baby Dragon Lava Hound
Fireball
Tornado Lava Hound Baby Dragon Electro Wizard
Tornado
Fireball Baby Dragon
Baby Dragon
Tornado Lava Hound Bats Goblin Gang Fireball Electro Wizard Lumberjack
Electro Wizard
Fireball Baby Dragon Lumberjack
Lumberjack
Bats Baby Dragon Electro Wizard Lava Hound
Lava Hound
Bats Fireball Baby Dragon Goblin Gang Lumberjack

Defense Synergies 1 11

Bats
Baby Dragon Electro Wizard Lumberjack
Goblin Gang
Electro Wizard Lumberjack
Fireball
Tornado Electro Wizard Lumberjack
Tornado
Fireball Baby Dragon Electro Wizard
Baby Dragon
Bats Tornado Lumberjack
Electro Wizard
Bats Goblin Gang Fireball Tornado Lumberjack
Lumberjack
Bats Goblin Gang Fireball Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard
Lumberjack Bats Goblin Gang Electro Wizard
Goblin Gang Tornado Lumberjack Bats Electro Wizard
Lumberjack Bats Goblin Gang Electro Wizard
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Bats Baby Dragon Electro Wizard Lumberjack
Bats Tornado Electro Wizard Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Electro Wizard Lumberjack
Bats Goblin Gang Electro Wizard Fireball Tornado Baby Dragon Lumberjack
Bats Goblin Gang Fireball Tornado Baby Dragon Electro Wizard
Lumberjack Bats Goblin Gang Fireball Electro Wizard
Fireball Bats Goblin Gang Tornado Baby Dragon Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Tornado Goblin Gang Fireball Electro Wizard Lumberjack
Bats Goblin Gang Fireball Tornado Electro Wizard Lumberjack
Fireball Bats Goblin Gang Tornado Baby Dragon Electro Wizard Lumberjack
Tornado Baby Dragon Bats Fireball Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Goblin Gang Bats Fireball Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack Bats Electro Wizard
Goblin Gang Lumberjack Bats Fireball Tornado Electro Wizard
Goblin Gang Lumberjack
Fireball Bats Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Bats Fireball Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Fireball Tornado Baby Dragon
Goblin Gang
Bats Lumberjack
Fireball Tornado Electro Wizard
Goblin Gang Fireball Lumberjack
Fireball Baby Dragon
Goblin Gang Electro Wizard Bats Fireball Tornado Baby Dragon Lumberjack
Bats Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Bats Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Bats Goblin Gang Fireball Tornado Electro Wizard Lumberjack
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Bats
Fireball Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Bats Fireball Tornado Baby Dragon Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Goblin Gang Fireball
Fireball Tornado Baby Dragon Electro Wizard
Fireball
Fireball Goblin Gang Baby Dragon Electro Wizard Lumberjack
Fireball Baby Dragon
Fireball Tornado
Bats Goblin Gang Fireball Tornado Baby Dragon Electro Wizard
Bats Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon Electro Wizard

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