Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Bad

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Balloon Electro Dragon Inferno Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Balloon Electro Dragon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Minions Guards Balloon Inferno Dragon
Giant Snowball Bats Minions Guards Baby Dragon Balloon Electro Dragon Inferno Dragon
Zap Bats Minions Guards Balloon Inferno Dragon
Barbarian Barrel Guards
The Log Guards
Earthquake Guards
Arrows Bats Minions Guards
Royal Delivery Bats Minions Guards Baby Dragon Balloon Electro Dragon Inferno Dragon
Fireball Minions Baby Dragon Balloon Electro Dragon Inferno Dragon
Poison Bats Minions Guards Balloon Electro Dragon
Lightning Baby Dragon Balloon Electro Dragon Inferno Dragon
Rocket Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Electro Dragon

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Guards Fireball Baby Dragon Inferno Dragon Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Guards Fireball

Synergies   2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Minions
Minions + Balloon Baby Dragon Bats
Fireball +
Guards +
+ Minions Balloon Electro Dragon
+ Minions Baby Dragon
+ Baby Dragon Inferno Dragon
+ Electro Dragon

Counters   49 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Baby Dragon Minions Bats Electro Dragon
Electro Dragon Guards Baby Dragon Fireball Bats Minions
Electro Dragon Baby Dragon Guards Fireball
Fireball Baby Dragon Electro Dragon
Balloon Bats Baby Dragon Inferno Dragon Minions Fireball Guards
Baby Dragon Fireball Inferno Dragon Electro Dragon
Baby Dragon Fireball Minions
Baby Dragon Fireball Electro Dragon Minions
Electro Dragon Baby Dragon Guards Fireball
Bats Inferno Dragon Minions
Guards Minions
Electro Dragon Baby Dragon
Inferno Dragon Fireball Baby Dragon Bats Minions
Fireball Baby Dragon
Electro Dragon
Guards Minions Bats Inferno Dragon
Bats Guards Baby Dragon Fireball Minions
Guards Inferno Dragon Bats Minions
Minions Bats Guards Baby Dragon Inferno Dragon
Guards Minions Electro Dragon Fireball
Electro Dragon Balloon Baby Dragon Fireball
Fireball Bats Minions Electro Dragon Baby Dragon
Balloon Minions Baby Dragon Fireball
Fireball Guards Baby Dragon Electro Dragon
Minions Inferno Dragon Bats
Fireball
Inferno Dragon Minions Bats Guards
Fireball Balloon
Minions Guards Fireball Electro Dragon Bats
Baby Dragon Fireball
Fireball Guards Baby Dragon Electro Dragon
Fireball
Minions Balloon Fireball Baby Dragon
Fireball Guards
Fireball Electro Dragon Guards Baby Dragon
Minions Baby Dragon Fireball Bats Electro Dragon Guards
Fireball Minions Bats Baby Dragon Electro Dragon Guards
Guards Minions Baby Dragon Bats Electro Dragon
Fireball Electro Dragon Baby Dragon
Baby Dragon Electro Dragon Minions Inferno Dragon
Fireball
Guards Inferno Dragon Minions Electro Dragon
Guards Electro Dragon Minions
Fireball Electro Dragon Baby Dragon
Minions Electro Dragon Inferno Dragon Bats Fireball
Minions Bats Inferno Dragon Baby Dragon
Minions Guards
Fireball Minions Baby Dragon Electro Dragon
Inferno Dragon
Inferno Dragon Guards
Minions Inferno Dragon Balloon Electro Dragon
Inferno Dragon
Minions Guards Inferno Dragon Bats
Inferno Dragon Bats Minions
Guards Minions Bats
Fireball Baby Dragon Minions Electro Dragon Bats Guards
Guards Bats Minions Electro Dragon
Electro Dragon Inferno Dragon Guards Minions Bats Baby Dragon
Guards
Fireball Baby Dragon Minions
Minions Electro Dragon Fireball Baby Dragon Guards
Electro Dragon Minions Bats Fireball Baby Dragon
Guards Minions Fireball
Fireball Minions Baby Dragon Guards
Electro Dragon
Minions Guards Bats Baby Dragon
Guards Electro Dragon Minions Baby Dragon
Inferno Dragon Minions Electro Dragon Baby Dragon Fireball Bats
Inferno Dragon Guards Bats Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Electro Dragon Baby Dragon Fireball Bats Minions
Baby Dragon Bats
Bats Minions Electro Dragon Baby Dragon Guards
Baby Dragon Electro Dragon Guards
Baby Dragon Bats Minions Fireball Electro Dragon
Baby Dragon Electro Dragon
Fireball Electro Dragon Baby Dragon Guards
Minions Guards Inferno Dragon Bats Baby Dragon
Minions Baby Dragon Fireball Electro Dragon
Fireball Balloon Minions Baby Dragon
Inferno Dragon Guards
Fireball Baby Dragon Balloon Minions
Fireball