My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider Lumberjack
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Lumberjack
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hog Rider P.E.K.K.A Lumberjack
Fireball
Hog Rider Lumberjack
Poison
Bats
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Fireball Hog Rider Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Lumberjack
Bats
Hog Rider Zap P.E.K.K.A Lumberjack
Zap
Fireball Hog Rider P.E.K.K.A Fire Spirit Bats The Log Lumberjack
Fireball
Zap Hog Rider The Log
Hog Rider
Fire Spirit Bats Zap Fireball The Log Lumberjack
P.E.K.K.A
Fire Spirit Zap Bats The Log Lumberjack
The Log
Hog Rider Zap Fireball P.E.K.K.A Lumberjack
Lumberjack
Fire Spirit Bats Zap Hog Rider P.E.K.K.A The Log

Defense Synergies 3 12

Fire Spirit
Zap P.E.K.K.A The Log
Bats
Zap P.E.K.K.A The Log Lumberjack
Zap
Fireball Fire Spirit Bats P.E.K.K.A The Log Lumberjack
Fireball
Zap The Log Lumberjack
Hog Rider
P.E.K.K.A
The Log Fire Spirit Bats Zap
The Log
Fireball P.E.K.K.A Fire Spirit Bats Zap Lumberjack
Lumberjack
Bats Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
P.E.K.K.A Lumberjack Bats Zap The Log
P.E.K.K.A Lumberjack Fire Spirit Bats
P.E.K.K.A Lumberjack Bats
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Fire Spirit Bats Zap Lumberjack
Bats Fire Spirit Zap Fireball
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Fire Spirit Lumberjack
Bats Zap Fireball The Log Lumberjack
Bats Zap Fireball
P.E.K.K.A Lumberjack Fire Spirit Bats Zap Fireball The Log
Fire Spirit Fireball Bats Zap P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Zap Fireball P.E.K.K.A The Log Lumberjack
Bats Fireball P.E.K.K.A Lumberjack
Fire Spirit Fireball Bats Zap The Log Lumberjack
Zap The Log Fire Spirit Bats Fireball Lumberjack
P.E.K.K.A Lumberjack
Fire Spirit Bats Fireball P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap The Log Lumberjack
P.E.K.K.A Lumberjack Bats Zap The Log
P.E.K.K.A Lumberjack Bats Zap Fireball The Log
P.E.K.K.A Lumberjack
Fire Spirit Fireball Bats Zap
P.E.K.K.A Bats Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Fireball The Log
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Lumberjack
Fireball
Bats Zap Fireball P.E.K.K.A The Log Lumberjack
Bats Zap Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Bats Zap
Fire Spirit The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Bats Fireball Lumberjack
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Fire Spirit Zap Fireball The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fire Spirit Bats Fireball
Fireball Fire Spirit Zap
The Log Fireball
Fireball Lumberjack
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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