My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Mediocre

3 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Goblin Hut Baby Dragon
Zap
Skeletons Goblin Hut
Barbarian Barrel
Skeletons Goblin Hut Barbarian Hut
The Log
Skeletons Goblin Hut Barbarian Hut
Earthquake
Skeletons Goblin Hut Barbarian Hut
Arrows
Skeletons Goblin Hut
Royal Delivery
Skeletons Goblin Hut Baby Dragon
Fireball
Goblin Hut Barbarian Hut Baby Dragon
Poison
Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut Baby Dragon
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Fireball Baby Dragon Goblin Hut Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Barbarian Barrel Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Fireball
Zap Baby Dragon
Goblin Hut
Zap Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Hut
Zap Goblin Hut Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Zap Fireball Goblin Hut Barbarian Hut Barbarian Barrel Lightning
Lightning
Baby Dragon

Defense Synergies 2 17

Skeletons
Zap Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Zap
Fireball Skeletons Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Fireball
Zap Barbarian Barrel Goblin Hut Barbarian Hut
Goblin Hut
Skeletons Zap Fireball Barbarian Hut Barbarian Barrel Baby Dragon
Barbarian Hut
Skeletons Zap Fireball Goblin Hut Barbarian Barrel Baby Dragon
Barbarian Barrel
Fireball Skeletons Zap Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Skeletons Zap Goblin Hut Barbarian Hut Barbarian Barrel
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Zap Fireball Goblin Hut Barbarian Barrel Baby Dragon
Barbarian Hut Skeletons Zap Goblin Hut
Goblin Hut Barbarian Hut Skeletons Lightning
Goblin Hut Barbarian Hut Skeletons
Lightning Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Zap Baby Dragon
Lightning Zap Fireball Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Lightning Zap Fireball Barbarian Barrel Baby Dragon
Barbarian Hut Skeletons Goblin Hut
Skeletons Barbarian Barrel
Skeletons Zap Fireball Goblin Hut Barbarian Barrel Baby Dragon
Zap Fireball Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut Skeletons Zap Fireball Lightning
Fireball Barbarian Hut Zap Goblin Hut Barbarian Barrel Baby Dragon
Barbarian Hut Goblin Hut
Barbarian Hut Zap Fireball Goblin Hut Lightning
Barbarian Hut Skeletons Fireball Goblin Hut
Fireball Zap Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Fireball Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Fireball Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Zap Fireball Goblin Hut Barbarian Barrel
Fireball Zap Barbarian Barrel Baby Dragon Lightning
Skeletons Zap Goblin Hut Barbarian Hut Lightning
Lightning Zap Fireball Barbarian Hut Barbarian Barrel
Barbarian Hut Skeletons Goblin Hut
Fireball Skeletons Zap Goblin Hut Baby Dragon
Skeletons Fireball Goblin Hut Barbarian Hut Lightning
Barbarian Hut
Zap Lightning Skeletons Fireball Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Skeletons Goblin Hut Barbarian Hut
Goblin Hut
Lightning Zap Fireball
Lightning Skeletons Fireball Barbarian Hut
Fireball Barbarian Hut Baby Dragon
Goblin Hut Skeletons Zap Fireball Barbarian Hut Barbarian Barrel Baby Dragon Lightning
Zap Fireball Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Barbarian Hut Barbarian Barrel Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon
Lightning Fireball Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Lightning Fireball Barbarian Hut Barbarian Barrel
Fireball Zap Barbarian Barrel Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Barbarian Hut Barbarian Barrel Baby Dragon Lightning
Fireball Zap Lightning
Lightning Fireball
Lightning Zap Fireball Barbarian Barrel
Fireball Lightning Zap Baby Dragon
Lightning Fireball Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Lightning Fireball Barbarian Barrel Baby Dragon
Lightning Zap Fireball Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Lightning Zap Fireball Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Lightning Fireball Goblin Hut Barbarian Hut Barbarian Barrel Baby Dragon
Lightning Fireball Barbarian Barrel
Lightning
Lightning Zap Fireball Barbarian Barrel Baby Dragon
Lightning Zap Fireball Barbarian Barrel Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball
Lightning
Lightning Zap Fireball Barbarian Hut Barbarian Barrel Baby Dragon
Zap Fireball Barbarian Barrel Baby Dragon
Fireball Zap Barbarian Barrel Baby Dragon Lightning
Fireball Lightning Zap Baby Dragon
Fireball Lightning Zap Barbarian Barrel Baby Dragon
Lightning Zap Fireball Baby Dragon
Zap Lightning Fireball Goblin Hut
Lightning Fireball
Lightning Zap Fireball
Zap Lightning Fireball
Fireball Lightning
Zap Lightning Fireball Goblin Hut Barbarian Hut Barbarian Barrel
Fireball Lightning Zap Baby Dragon
Fireball Barbarian Barrel
Fireball Lightning Baby Dragon
Zap Fireball Baby Dragon Lightning
Lightning Zap Fireball
Zap Fireball Baby Dragon Lightning
Zap Fireball Lightning
Lightning Zap Fireball Barbarian Barrel Baby Dragon

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