My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Ice Golem Valkyrie Barbarian Barrel Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Dark Prince
Giant Snowball
Minions
Zap
Minions Mortar Dark Prince Goblin Giant
Barbarian Barrel
Mortar Elite Barbarians Valkyrie Dark Prince
The Log
Elite Barbarians Dark Prince
Earthquake
Mortar
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Dark Prince
Fireball
Minions Mortar Elite Barbarians
Poison
Minions Mortar
Lightning
Mortar Elite Barbarians Ice Golem Valkyrie Dark Prince
Rocket
Mortar Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Valkyrie Barbarian Barrel Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Minions Mortar Valkyrie Dark Prince Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Barbarian Barrel Minions Mortar

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mortar Elite Barbarians Ice Golem Valkyrie Barbarian Barrel Dark Prince Goblin Giant
Mortar
Minions Ice Golem Barbarian Barrel Dark Prince Goblin Giant
Elite Barbarians
Valkyrie Minions Ice Golem Barbarian Barrel Goblin Giant
Ice Golem
Minions Mortar Elite Barbarians Barbarian Barrel
Valkyrie
Elite Barbarians Minions Dark Prince
Barbarian Barrel
Minions Mortar Elite Barbarians Ice Golem Dark Prince Goblin Giant
Dark Prince
Minions Mortar Valkyrie Barbarian Barrel Goblin Giant
Goblin Giant
Minions Mortar Elite Barbarians Barbarian Barrel Dark Prince

Defense Synergies 4 10

Minions
Ice Golem Valkyrie Mortar Barbarian Barrel Dark Prince Goblin Giant
Mortar
Minions Ice Golem Valkyrie Barbarian Barrel
Elite Barbarians
Valkyrie Dark Prince Ice Golem
Ice Golem
Minions Mortar Elite Barbarians Barbarian Barrel
Valkyrie
Minions Elite Barbarians Mortar
Barbarian Barrel
Minions Mortar Ice Golem Dark Prince
Dark Prince
Elite Barbarians Minions Barbarian Barrel
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Ice Golem Valkyrie Barbarian Barrel Goblin Giant
Elite Barbarians Minions Mortar Valkyrie Dark Prince
Mortar Minions Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Minions Mortar Valkyrie Dark Prince
Elite Barbarians Valkyrie Barbarian Barrel Dark Prince
Barbarian Barrel Minions Valkyrie Dark Prince
Minions Mortar
Ice Golem Valkyrie Barbarian Barrel Goblin Giant
Minions Mortar Elite Barbarians
Elite Barbarians Ice Golem Valkyrie Barbarian Barrel Dark Prince
Minions Valkyrie Ice Golem Barbarian Barrel Dark Prince Goblin Giant
Minions
Mortar Minions Elite Barbarians Valkyrie Dark Prince
Valkyrie Minions Mortar Barbarian Barrel Dark Prince
Elite Barbarians Mortar
Mortar Elite Barbarians
Minions Mortar Elite Barbarians Valkyrie Dark Prince
Mortar Minions Elite Barbarians Valkyrie Barbarian Barrel Dark Prince
Mortar Valkyrie Barbarian Barrel Minions Ice Golem Dark Prince
Mortar Elite Barbarians
Valkyrie Dark Prince Minions Elite Barbarians Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Ice Golem Barbarian Barrel Dark Prince
Mortar Elite Barbarians Ice Golem Valkyrie Barbarian Barrel
Minions Elite Barbarians Ice Golem Valkyrie Dark Prince Goblin Giant
Valkyrie Dark Prince Elite Barbarians Ice Golem Barbarian Barrel Goblin Giant
Elite Barbarians Valkyrie Dark Prince Goblin Giant
Minions Ice Golem Goblin Giant
Dark Prince Minions Elite Barbarians Ice Golem Valkyrie Goblin Giant
Elite Barbarians Valkyrie Dark Prince Goblin Giant
Minions Mortar Elite Barbarians Ice Golem Valkyrie Barbarian Barrel Dark Prince
Goblin Giant
Minions Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince Goblin Giant
Elite Barbarians Dark Prince Ice Golem Valkyrie Goblin Giant
Valkyrie
Elite Barbarians Minions Mortar Ice Golem Valkyrie Barbarian Barrel Dark Prince Goblin Giant
Minions Valkyrie Elite Barbarians Ice Golem Barbarian Barrel Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Valkyrie Barbarian Barrel
Mortar Barbarian Barrel
Barbarian Barrel Goblin Giant
Ice Golem Valkyrie Barbarian Barrel Dark Prince
Mortar Valkyrie Barbarian Barrel Dark Prince
Minions Ice Golem Goblin Giant
Mortar
Ice Golem Barbarian Barrel
Mortar
Minions Elite Barbarians
Mortar Valkyrie Barbarian Barrel Dark Prince
Mortar Elite Barbarians Ice Golem Barbarian Barrel
Minions Mortar Barbarian Barrel
Mortar Elite Barbarians Ice Golem Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Minions
Mortar Barbarian Barrel Dark Prince
Mortar Valkyrie Barbarian Barrel
Minions
Mortar Barbarian Barrel
Ice Golem Mortar Valkyrie Barbarian Barrel Dark Prince
Mortar Barbarian Barrel
Mortar
Mortar Barbarian Barrel
Elite Barbarians Ice Golem
Minions
Elite Barbarians
Mortar
Minions Barbarian Barrel Dark Prince
Barbarian Barrel
Valkyrie Dark Prince
Mortar Ice Golem
Elite Barbarians Dark Prince
Minions Elite Barbarians
Mortar Barbarian Barrel Dark Prince Goblin Giant

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