My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarian Barrel Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Prince Miner
Giant Snowball
Archers Goblin Gang Baby Dragon Miner
Zap
Archers Goblin Gang Prince
Barbarian Barrel
Archers Knight Goblin Gang Wizard
The Log
Archers Goblin Gang Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Wizard Baby Dragon Prince Miner
Fireball
Archers Goblin Gang Wizard Baby Dragon
Poison
Archers Goblin Gang Wizard
Lightning
Knight Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Knight Goblin Gang Miner Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Knight Goblin Gang

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Barbarian Barrel Baby Dragon Prince Miner
Knight
Archers Goblin Gang Baby Dragon Wizard Barbarian Barrel Prince Miner
Goblin Gang
Knight Miner Baby Dragon Prince
Wizard
Knight Prince Miner
Barbarian Barrel
Archers Knight Baby Dragon Prince Miner
Baby Dragon
Knight Archers Goblin Gang Barbarian Barrel Prince Miner
Prince
Archers Knight Goblin Gang Wizard Barbarian Barrel Baby Dragon Miner
Miner
Goblin Gang Archers Knight Wizard Barbarian Barrel Baby Dragon Prince

Defense Synergies 3 14

Archers
Knight Barbarian Barrel Goblin Gang Baby Dragon
Knight
Archers Goblin Gang Wizard Barbarian Barrel Baby Dragon
Goblin Gang
Knight Archers Barbarian Barrel Prince Miner
Wizard
Knight Barbarian Barrel Prince
Barbarian Barrel
Archers Knight Goblin Gang Wizard Baby Dragon Prince Miner
Baby Dragon
Archers Knight Barbarian Barrel Prince
Prince
Goblin Gang Wizard Barbarian Barrel Baby Dragon
Miner
Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel Baby Dragon
Knight Goblin Gang Prince
Goblin Gang Prince Archers Knight
Prince Knight Goblin Gang
Barbarian Barrel Prince
Goblin Gang Barbarian Barrel Archers Baby Dragon
Archers Goblin Gang Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Goblin Gang Prince
Knight Goblin Gang Archers Barbarian Barrel Prince Miner
Archers Goblin Gang Knight Wizard Barbarian Barrel Baby Dragon
Archers Goblin Gang Wizard Baby Dragon
Prince Knight Goblin Gang Wizard
Wizard Goblin Gang Barbarian Barrel Baby Dragon Prince
Knight Goblin Gang Prince
Goblin Gang Prince
Wizard Knight Goblin Gang Prince
Archers Knight Goblin Gang Wizard Barbarian Barrel Baby Dragon Prince
Wizard Barbarian Barrel Baby Dragon Archers Knight
Prince
Goblin Gang Wizard Archers Knight Barbarian Barrel Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Barbarian Barrel Prince
Archers Knight Goblin Gang Wizard Barbarian Barrel Baby Dragon Prince Miner
Goblin Gang Knight Prince
Goblin Gang Prince Knight Barbarian Barrel
Knight Goblin Gang Prince
Wizard Archers Goblin Gang Baby Dragon
Goblin Gang Prince Archers Knight
Knight Prince
Knight Barbarian Barrel Baby Dragon Prince
Goblin Gang
Knight Prince
Prince
Prince Knight Goblin Gang Wizard
Wizard Archers Baby Dragon
Goblin Gang Archers Knight Barbarian Barrel Baby Dragon Prince
Archers Wizard Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon Miner
Knight Barbarian Barrel Prince
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Archers Wizard Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Miner Wizard
Goblin Gang Prince
Miner Knight Wizard Barbarian Barrel Prince
Archers Wizard Baby Dragon
Knight Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Prince
Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Wizard Barbarian Barrel Baby Dragon Prince
Wizard Barbarian Barrel Baby Dragon Miner
Baby Dragon Prince
Wizard
Prince
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Miner Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon Prince Miner
Miner Barbarian Barrel Baby Dragon
Archers Wizard Baby Dragon
Wizard
Wizard Miner
Prince
Wizard
Archers Goblin Gang Barbarian Barrel Prince
Archers Wizard Baby Dragon
Barbarian Barrel
Miner Knight Goblin Gang Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Goblin Gang Baby Dragon
Barbarian Barrel Baby Dragon Prince Miner

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