My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Clone Bandit
Giant Snowball
Goblin Gang Minion Horde Clone Lumberjack
Zap
Goblin Gang Minion Horde Clone Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Clone Executioner Bandit Lumberjack
The Log
Goblin Gang Elite Barbarians Clone Bandit Lumberjack
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Minion Horde Clone
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Clone Executioner Bandit Lumberjack
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Clone Executioner Bandit Lumberjack
Poison
Goblin Gang Minion Horde Wizard Clone Executioner
Lightning
Elite Barbarians Wizard Executioner Bandit Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Bandit Lumberjack Minion Horde Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Bandit Lumberjack

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Bandit
Minion Horde
Clone Lumberjack
Elite Barbarians
Wizard Bandit Lumberjack
Wizard
Elite Barbarians Bandit Lumberjack
Clone
Goblin Gang Minion Horde Lumberjack
Executioner
Bandit
Bandit
Goblin Gang Elite Barbarians Wizard Executioner Lumberjack
Lumberjack
Minion Horde Elite Barbarians Wizard Clone Bandit

Defense Synergies 0 8

Goblin Gang
Bandit Lumberjack
Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Bandit Lumberjack
Clone
Executioner
Bandit Lumberjack
Bandit
Goblin Gang Wizard Executioner Lumberjack
Lumberjack
Goblin Gang Wizard Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner
Minion Horde Elite Barbarians Lumberjack Goblin Gang Executioner Bandit
Goblin Gang Minion Horde Lumberjack Elite Barbarians Executioner Bandit
Minion Horde Elite Barbarians Lumberjack Goblin Gang Bandit
Elite Barbarians Lumberjack
Goblin Gang Executioner Bandit Lumberjack
Minion Horde Goblin Gang Wizard Executioner
Bandit
Minion Horde Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Minion Horde Bandit Lumberjack
Goblin Gang Minion Horde Executioner Wizard Bandit Lumberjack
Minion Horde Executioner Goblin Gang Wizard
Minion Horde Lumberjack Goblin Gang Elite Barbarians Wizard Bandit
Wizard Executioner Goblin Gang Minion Horde Lumberjack
Elite Barbarians Goblin Gang Minion Horde Bandit Lumberjack
Minion Horde Goblin Gang Elite Barbarians Bandit Lumberjack
Minion Horde Wizard Goblin Gang Elite Barbarians Executioner Lumberjack
Goblin Gang Minion Horde Elite Barbarians Wizard Executioner Bandit Lumberjack
Wizard Executioner Bandit Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Minion Horde Elite Barbarians Executioner Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Bandit
Bandit Goblin Gang Elite Barbarians Wizard Executioner Lumberjack
Goblin Gang Bandit Lumberjack Minion Horde Elite Barbarians
Goblin Gang Lumberjack Minion Horde Elite Barbarians Bandit
Goblin Gang Minion Horde Elite Barbarians Executioner Bandit Lumberjack
Wizard Executioner Goblin Gang Minion Horde
Goblin Gang Minion Horde Elite Barbarians Bandit Lumberjack
Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Bandit
Goblin Gang Minion Horde
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde Wizard Executioner Bandit Lumberjack
Wizard Minion Horde Executioner
Goblin Gang Elite Barbarians Minion Horde Executioner Lumberjack
Executioner Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Executioner Bandit
Minion Horde Bandit
Wizard Executioner Minion Horde
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Wizard Executioner
Wizard Bandit
Goblin Gang Minion Horde Elite Barbarians Lumberjack
Minion Horde Wizard Bandit
Wizard Executioner
Elite Barbarians Executioner Bandit
Minion Horde Bandit
Elite Barbarians
Minion Horde Wizard Executioner Bandit
Minion Horde Wizard Executioner Bandit
Minion Horde
Wizard Executioner Bandit
Wizard
Minion Horde
Wizard
Minion Horde
Wizard Executioner
Minion Horde
Wizard Executioner Bandit
Wizard Bandit
Bandit
Elite Barbarians Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Bandit
Wizard Executioner
Goblin Gang Minion Horde Wizard Executioner Lumberjack
Wizard Executioner
Minion Horde Elite Barbarians Executioner
Goblin Gang Minion Horde Elite Barbarians
Executioner
Executioner Bandit

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