My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Furnace Baby Dragon Witch Balloon
Zap
Furnace Witch Balloon
Barbarian Barrel
Furnace Witch
The Log
Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Hog Rider Baby Dragon Witch Balloon
Fireball
Hog Rider Furnace Baby Dragon Witch Balloon
Poison
Furnace Witch Balloon
Lightning
Furnace Baby Dragon Witch Balloon
Rocket
Hog Rider Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Hog Rider Furnace Baby Dragon Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Hog Rider Furnace

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage The Log Furnace Baby Dragon Witch Balloon Mega Knight
Furnace
Hog Rider Baby Dragon Balloon
Rage
Hog Rider Witch Balloon
Baby Dragon
Hog Rider Furnace Witch Balloon Mega Knight
Witch
Rage Hog Rider Baby Dragon Mega Knight
Balloon
Rage Hog Rider Furnace Baby Dragon The Log Mega Knight
The Log
Hog Rider Balloon Mega Knight
Mega Knight
Hog Rider Baby Dragon Witch Balloon The Log

Defense Synergies 0 7

Hog Rider
Furnace
Baby Dragon
Rage
Baby Dragon
Furnace Witch The Log Mega Knight
Witch
Baby Dragon The Log Mega Knight
Balloon
The Log
Baby Dragon Witch Mega Knight
Mega Knight
Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Furnace Witch The Log Mega Knight
Furnace Witch Mega Knight
Witch Furnace Mega Knight
The Log Mega Knight
The Log Furnace Baby Dragon Mega Knight
Furnace Baby Dragon Witch
Baby Dragon The Log Mega Knight
Witch Furnace
Mega Knight
Witch Furnace Baby Dragon The Log Mega Knight
Furnace Baby Dragon Witch
Furnace Mega Knight Witch The Log
Mega Knight Furnace Baby Dragon Witch The Log
Furnace Mega Knight
Furnace The Log Mega Knight
Mega Knight Furnace Witch
Mega Knight Furnace Baby Dragon Witch The Log
Furnace Baby Dragon Witch The Log Mega Knight
Mega Knight Furnace Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch
Baby Dragon The Log Mega Knight
Mega Knight Furnace Witch The Log
Mega Knight The Log
Witch Mega Knight
Furnace Baby Dragon Witch
Furnace Witch
Mega Knight
Mega Knight Baby Dragon Witch The Log
Witch
Mega Knight Witch
Mega Knight The Log
Mega Knight Witch
Furnace Baby Dragon Witch Mega Knight
Witch Furnace Baby Dragon The Log
Mega Knight Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Furnace Baby Dragon The Log Mega Knight
Furnace Baby Dragon Witch
Furnace Baby Dragon Witch The Log
The Log Baby Dragon
The Log
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Furnace Baby Dragon The Log
Furnace Baby Dragon Witch The Log
Furnace Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Furnace Baby Dragon Witch Mega Knight
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log
Furnace Baby Dragon Witch
Witch
The Log Mega Knight
Mega Knight
The Log
Witch
Baby Dragon Witch
The Log
Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Mega Knight

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