My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Balloon
Giant Snowball
Spear Goblins Goblin Gang Witch Balloon
Zap
Spear Goblins Goblin Gang Witch Balloon
Barbarian Barrel
Spear Goblins Knight Goblin Gang Witch
The Log
Spear Goblins Goblin Gang Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Goblin Gang Witch
Royal Delivery
Spear Goblins Knight Goblin Gang Witch Balloon P.E.K.K.A
Fireball
Goblin Gang Witch Balloon
Poison
Spear Goblins Goblin Gang Witch Balloon
Lightning
Knight Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Knight Goblin Gang Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Balloon
Arrows
Balloon P.E.K.K.A Knight
Knight
Spear Goblins Goblin Gang Balloon Arrows Witch
Goblin Gang
Knight Spear Goblins Balloon P.E.K.K.A
Rage
Witch Balloon
Witch
Rage Knight P.E.K.K.A
Balloon
Arrows Knight Rage Spear Goblins Goblin Gang
P.E.K.K.A
Arrows Goblin Gang Witch

Defense Synergies 2 7

Spear Goblins
Knight Arrows Goblin Gang P.E.K.K.A
Arrows
Spear Goblins Knight P.E.K.K.A
Knight
Spear Goblins Goblin Gang Arrows Witch
Goblin Gang
Knight Spear Goblins P.E.K.K.A
Rage
Witch
Knight
Balloon
P.E.K.K.A
Spear Goblins Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
P.E.K.K.A Knight Goblin Gang Witch
Goblin Gang Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Spear Goblins
Spear Goblins Arrows Goblin Gang Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Knight Goblin Gang Spear Goblins
Goblin Gang Witch Spear Goblins Arrows Knight
Arrows Spear Goblins Goblin Gang Witch
P.E.K.K.A Knight Goblin Gang Witch
Arrows Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Witch P.E.K.K.A
Arrows Spear Goblins Knight Goblin Gang Witch
Arrows Witch Spear Goblins Knight
P.E.K.K.A
Goblin Gang Spear Goblins Arrows Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Witch P.E.K.K.A
Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Knight Witch
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Witch
Arrows Goblin Gang Witch
Goblin Gang P.E.K.K.A Spear Goblins Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Spear Goblins Knight Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Witch
Witch
Goblin Gang Witch Spear Goblins Knight P.E.K.K.A
Arrows Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Spear Goblins Witch
Arrows Witch
Arrows
Arrows
Goblin Gang
Arrows Knight
Arrows
Knight
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Spear Goblins Goblin Gang Witch
Arrows Witch
Arrows
Knight Goblin Gang
Arrows
Arrows
P.E.K.K.A
Goblin Gang Witch
Witch
Witch

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