My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Zappies Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Zappies Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace Zappies Baby Dragon
Zap
Minions Furnace Zappies
Barbarian Barrel
Furnace Zappies Electro Wizard
The Log
Furnace Zappies
Earthquake
Furnace Zappies
Arrows
Minions Furnace Zappies
Royal Delivery
Minions Zappies Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Minions Furnace Zappies Baby Dragon Electro Wizard
Poison
Minions Furnace Zappies Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Furnace Zappies Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Furnace Zappies

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Minions Furnace Zappies Baby Dragon Poison
Minions
Zap Baby Dragon P.E.K.K.A
Furnace
Zap Baby Dragon P.E.K.K.A
Zappies
Zap Baby Dragon P.E.K.K.A
Baby Dragon
Zap Minions Furnace Zappies Poison P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A Zap Baby Dragon
P.E.K.K.A
Zap Poison Electro Wizard Minions Furnace Zappies Baby Dragon
Electro Wizard
Zap P.E.K.K.A Baby Dragon

Defense Synergies 1 18

Zap
Electro Wizard Minions Furnace Zappies Baby Dragon Poison P.E.K.K.A
Minions
Zap Zappies Baby Dragon P.E.K.K.A Electro Wizard
Furnace
Zap Zappies Baby Dragon Electro Wizard
Zappies
Zap Minions Furnace P.E.K.K.A Electro Wizard
Baby Dragon
Zap Minions Furnace P.E.K.K.A
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Minions Zappies Baby Dragon Electro Wizard
Electro Wizard
Zap Minions Furnace Zappies Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Zappies Baby Dragon Electro Wizard
P.E.K.K.A Zap Minions Furnace Zappies Electro Wizard
Furnace P.E.K.K.A Minions Zappies Electro Wizard
P.E.K.K.A Minions Furnace Zappies Electro Wizard
Poison P.E.K.K.A
Zap Minions Furnace Zappies Baby Dragon Electro Wizard
Minions Furnace Electro Wizard Zap Zappies Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A Electro Wizard
Zappies P.E.K.K.A Minions Furnace
Zappies Electro Wizard
Minions Poison Electro Wizard Zap Furnace Zappies Baby Dragon
Minions Zap Furnace Zappies Baby Dragon Poison Electro Wizard
Furnace P.E.K.K.A Zap Minions Zappies Electro Wizard
Zap Minions Furnace Zappies Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Zappies Electro Wizard
Zap Furnace Zappies P.E.K.K.A Electro Wizard
Minions Furnace Zappies Poison P.E.K.K.A Electro Wizard
Zap Minions Furnace Zappies Baby Dragon Electro Wizard
Zap Furnace Baby Dragon Poison Minions Zappies Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Minions Furnace Zappies Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Zappies P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Baby Dragon
Zappies P.E.K.K.A Zap Minions Furnace Electro Wizard
P.E.K.K.A Zap Zappies Electro Wizard
P.E.K.K.A Zappies
Furnace Poison Zap Minions Zappies Baby Dragon Electro Wizard
P.E.K.K.A Minions Furnace Zappies Electro Wizard
P.E.K.K.A Zappies
Zap P.E.K.K.A Electro Wizard Minions Zappies Baby Dragon Poison
P.E.K.K.A Zappies
P.E.K.K.A Minions Zappies
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Zappies
Furnace Zappies Baby Dragon
Zappies Electro Wizard Zap Minions Furnace Baby Dragon Poison P.E.K.K.A
Minions Poison Zap Zappies Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Poison Zap Furnace Baby Dragon
Poison Zap Minions Furnace Baby Dragon
Furnace Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Minions Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon
Minions Baby Dragon Poison
Zap Furnace Baby Dragon Poison
Zap Furnace Baby Dragon Poison
Furnace Baby Dragon Poison
Poison
Minions
Zap Baby Dragon Poison Electro Wizard
Zap Baby Dragon Poison
Minions Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Furnace Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Furnace Baby Dragon Electro Wizard
Zap Electro Wizard Minions Zappies Poison
Poison Zap
Zap Zappies Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Minions Zappies
Poison Zap Zappies Baby Dragon Electro Wizard
Poison Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Poison
P.E.K.K.A
Zap Minions Zappies Baby Dragon Poison Electro Wizard
Zap Zappies Poison Electro Wizard
Poison Zap Baby Dragon Electro Wizard

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