My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Bad

4 problems 6 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Tornado Freeze Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Tornado Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Tornado Freeze Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado Freeze Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Tornado Freeze Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Freeze Poison The Log
Arrows
Zap Freeze Lightning
Rocket
Tornado
Tornado
Zap Rocket Freeze Poison The Log
Freeze
Zap Arrows Tornado Poison
Poison
Zap Tornado Freeze The Log
Lightning
Arrows
The Log
Zap Tornado Poison

Defense Synergies 1 11

Zap
Arrows Tornado Poison The Log
Arrows
Zap Tornado Lightning
Rocket
Tornado The Log
Tornado
Rocket Zap Arrows Poison The Log
Freeze
Poison
Zap Tornado The Log
Lightning
Arrows The Log
The Log
Zap Rocket Tornado Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap The Log
Zap The Log
Rocket Tornado Freeze Lightning
Lightning Arrows Rocket Tornado Poison The Log
Arrows Tornado Freeze The Log Zap
Rocket Tornado Lightning Zap Arrows Freeze Poison
Rocket Lightning Zap Arrows Poison The Log
Tornado
Tornado
Poison Zap Arrows Tornado Freeze The Log
Arrows Zap Tornado Poison
Zap Rocket Freeze Lightning The Log
Rocket Zap Arrows Tornado Freeze Poison The Log
Rocket Tornado Zap Freeze Lightning The Log
Arrows Tornado Poison
Arrows Zap Tornado The Log
Zap Arrows Tornado Freeze Poison The Log
Tornado
Arrows Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Poison Zap Arrows Rocket Lightning The Log
Zap Rocket Lightning The Log
Rocket Lightning Zap Tornado The Log
Arrows Rocket Poison Zap Tornado Freeze
Rocket Lightning
Zap Rocket Freeze Lightning Tornado Poison The Log
Rocket Lightning Zap Arrows Tornado Poison The Log
Rocket Lightning
Zap Rocket Tornado Freeze Poison Lightning The Log
Arrows Poison Zap Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Rocket Freeze The Log
Arrows Poison Zap Tornado The Log
Rocket Lightning Arrows Poison The Log
Lightning Arrows Rocket Freeze Poison The Log
Rocket Poison Zap Arrows The Log
Arrows Poison Zap Rocket Tornado Freeze
Arrows Tornado Poison The Log
Arrows Poison The Log Zap Tornado Freeze Lightning
Arrows Poison The Log Zap Tornado Lightning
Rocket Lightning Tornado Poison
Rocket Poison Lightning Zap Arrows Tornado The Log
Poison Lightning Zap Arrows Rocket Tornado
Rocket Poison Lightning The Log
Lightning Arrows Rocket Freeze Poison
Lightning Zap Arrows Poison The Log
Rocket Lightning Zap Arrows Poison The Log
Lightning Arrows Rocket Poison The Log
Lightning Arrows Rocket Tornado Freeze Poison
Rocket Lightning
Rocket Lightning Zap Arrows Poison The Log
Rocket Lightning Zap Arrows Tornado Poison The Log
Rocket Lightning Poison The Log
Rocket Lightning Arrows Tornado Poison
Rocket Tornado Lightning The Log
Rocket Lightning Zap Arrows Poison The Log
Zap Arrows Tornado Freeze Poison The Log
Arrows Poison The Log Zap Tornado Lightning
Lightning Zap Arrows Tornado Poison The Log
Rocket Poison Lightning Zap Arrows Tornado The Log
Poison Lightning Zap Arrows Tornado
Zap Rocket Lightning Freeze Poison
Lightning
Poison Lightning Zap Arrows Rocket The Log
Zap Rocket Lightning Arrows Freeze Poison
Rocket Arrows Poison Lightning The Log
Zap Lightning Rocket Freeze
Rocket Poison Lightning Zap Arrows Tornado
Freeze
Arrows The Log
Poison Lightning Rocket
Arrows The Log Zap Poison Lightning
Rocket Lightning Zap Arrows Tornado Poison
Zap Rocket Tornado Freeze Poison Lightning The Log
Zap Rocket Tornado Poison Lightning
Poison Lightning Zap Rocket Tornado Freeze The Log

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