My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

4 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Fisherman Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Lava Hound
Giant Snowball
Skeletons Fisherman Lava Hound
Zap
Skeletons Royal Giant Fisherman Lava Hound
Barbarian Barrel
Skeletons Magic Archer
The Log
Skeletons Royal Giant Fisherman
Earthquake
Skeletons
Arrows
Skeletons Lava Hound
Royal Delivery
Skeletons Fisherman Magic Archer Lava Hound
Fireball
Fisherman Magic Archer Lava Hound
Poison
Fisherman Magic Archer Lava Hound
Lightning
Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Earthquake Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Earthquake Fisherman Magic Archer Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Earthquake

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Earthquake Royal Giant Magic Archer Lava Hound
Arrows
Royal Giant Lava Hound Earthquake
Royal Giant
Arrows Earthquake Fisherman Giant Snowball Magic Archer
Earthquake
Giant Snowball Royal Giant Arrows Lava Hound
Fisherman
Royal Giant
Magic Archer
Giant Snowball Royal Giant Lava Hound
Lava Hound
Arrows Giant Snowball Earthquake Magic Archer

Defense Synergies 1 7

Skeletons
Fisherman Giant Snowball Earthquake Magic Archer
Giant Snowball
Skeletons Earthquake Fisherman Magic Archer
Arrows
Royal Giant
Earthquake
Skeletons Giant Snowball
Fisherman
Skeletons Giant Snowball Magic Archer
Magic Archer
Skeletons Giant Snowball Fisherman
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Magic Archer
Skeletons Fisherman
Fisherman Skeletons Giant Snowball
Skeletons Fisherman
Arrows Earthquake
Arrows Skeletons Giant Snowball Earthquake Magic Archer
Giant Snowball Arrows Magic Archer
Earthquake Arrows Magic Archer
Skeletons Fisherman
Skeletons Giant Snowball Fisherman
Skeletons Giant Snowball Arrows Earthquake Fisherman Magic Archer
Arrows Giant Snowball Magic Archer
Skeletons Giant Snowball Earthquake
Giant Snowball Arrows Earthquake Magic Archer
Giant Snowball Fisherman
Skeletons Arrows Fisherman
Arrows Giant Snowball Fisherman Magic Archer
Giant Snowball Arrows Earthquake Fisherman Magic Archer
Fisherman
Giant Snowball Arrows Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Fisherman
Giant Snowball Arrows Fisherman Magic Archer
Skeletons Fisherman
Fisherman
Skeletons Fisherman
Arrows Skeletons Giant Snowball Magic Archer
Skeletons
Fisherman
Skeletons Giant Snowball Magic Archer
Skeletons
Giant Snowball Arrows
Skeletons
Magic Archer
Skeletons Fisherman Magic Archer
Arrows Giant Snowball Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows
Arrows Giant Snowball Fisherman Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows
Giant Snowball Arrows Earthquake Magic Archer
Arrows Giant Snowball Magic Archer
Arrows Earthquake Magic Archer
Arrows Earthquake Giant Snowball Magic Archer
Arrows Giant Snowball Fisherman
Giant Snowball Fisherman
Arrows Earthquake Fisherman Magic Archer
Giant Snowball Arrows Magic Archer
Earthquake Giant Snowball Fisherman Magic Archer
Earthquake Arrows Fisherman Magic Archer
Earthquake Giant Snowball Arrows Fisherman Magic Archer
Earthquake Giant Snowball Arrows Magic Archer
Earthquake Magic Archer Arrows
Giant Snowball Arrows Earthquake
Fisherman
Giant Snowball Arrows Earthquake Fisherman Magic Archer
Giant Snowball Arrows Earthquake Magic Archer
Earthquake Magic Archer
Giant Snowball Arrows
Fisherman
Earthquake Giant Snowball Arrows
Giant Snowball Arrows Earthquake Magic Archer
Fisherman
Arrows Giant Snowball Earthquake Fisherman Magic Archer
Giant Snowball Arrows Fisherman Magic Archer
Arrows Fisherman Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Arrows Earthquake Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Arrows Earthquake Magic Archer
Earthquake Magic Archer
Giant Snowball Arrows Magic Archer
Arrows
Magic Archer
Arrows Giant Snowball Earthquake Magic Archer
Giant Snowball Arrows
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer

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