My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Ice Spirit Archers Tesla X-Bow
The Log
Skeletons Ice Spirit Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Tesla Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Ice Golem Archers Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Ice Golem

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Archers X-Bow
Zap
Ice Spirit Fireball X-Bow Archers Ice Golem
Archers
Ice Golem Ice Spirit Zap X-Bow
Tesla
Ice Golem
Archers X-Bow Zap
Fireball
Zap X-Bow
X-Bow
Zap Ice Golem Fireball Ice Spirit Archers

Defense Synergies 10 16

Skeletons
Tesla X-Bow Ice Spirit Zap Archers Ice Golem
Ice Spirit
Zap X-Bow Skeletons Archers Tesla Ice Golem Fireball
Zap
Ice Spirit Fireball Skeletons Archers Tesla Ice Golem X-Bow
Archers
Ice Golem Skeletons Ice Spirit Zap Tesla X-Bow
Tesla
Skeletons Ice Golem X-Bow Ice Spirit Zap Archers Fireball
Ice Golem
Archers Tesla X-Bow Skeletons Ice Spirit Zap Fireball
Fireball
Zap X-Bow Ice Spirit Tesla Ice Golem
X-Bow
Skeletons Ice Spirit Tesla Ice Golem Fireball Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Fireball X-Bow
Skeletons Ice Spirit Zap Tesla X-Bow
Tesla Skeletons Archers
Tesla Skeletons
Fireball X-Bow
Fireball Skeletons Zap Archers Tesla X-Bow
Tesla Ice Spirit Zap Archers Fireball X-Bow
Zap Tesla Ice Golem Fireball X-Bow
Tesla Skeletons X-Bow
Skeletons Ice Spirit Archers Tesla Ice Golem
Archers Skeletons Zap Tesla Ice Golem Fireball X-Bow
Tesla Zap Archers Fireball
Tesla Skeletons Ice Spirit Zap Fireball X-Bow
Fireball Ice Spirit Zap Tesla X-Bow
Tesla X-Bow
Ice Spirit Zap Tesla Fireball X-Bow
Tesla Skeletons Fireball X-Bow
Ice Spirit Tesla Fireball Zap Archers X-Bow
Zap Ice Spirit Archers Tesla Ice Golem Fireball
Tesla
Archers Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Tesla Ice Golem Fireball X-Bow
Fireball Zap Archers Tesla Ice Golem X-Bow
Skeletons Ice Spirit Zap Ice Golem
Zap Tesla Ice Golem Fireball X-Bow
Skeletons Tesla
Fireball Skeletons Ice Spirit Zap Archers Tesla Ice Golem
Skeletons Archers Tesla Ice Golem Fireball
Tesla
Zap Skeletons Ice Spirit Ice Golem Fireball X-Bow
Skeletons Tesla
Tesla
Zap Fireball
Skeletons Tesla Ice Golem Fireball
Archers Tesla Fireball
Tesla Skeletons Ice Spirit Zap Archers Ice Golem Fireball X-Bow
Zap Archers Tesla Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow
Fireball Zap X-Bow
Fireball X-Bow
Ice Golem Fireball
Fireball Zap
Fireball Ice Spirit Zap Ice Golem
Archers
Fireball X-Bow Ice Spirit Zap Ice Golem
Fireball Zap X-Bow
Fireball X-Bow
Zap Fireball X-Bow
Fireball Zap Archers
Ice Golem Fireball
Fireball X-Bow
Zap Ice Golem Fireball X-Bow
X-Bow Zap Fireball
Fireball X-Bow
Fireball
Zap Archers Fireball X-Bow
Zap Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Zap Fireball X-Bow
Zap Ice Golem Ice Spirit Fireball
Fireball X-Bow Zap
Fireball Zap X-Bow
Fireball Zap X-Bow
Zap Archers Ice Golem Fireball X-Bow
Zap Ice Spirit Fireball
Fireball
Zap Fireball X-Bow
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Archers Fireball X-Bow
Fireball Zap Archers
Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball X-Bow

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