My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Executioner P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer
Zap
Archers
Barbarian Barrel
Archers Knight Musketeer Executioner Royal Ghost
The Log
Archers Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Musketeer Executioner P.E.K.K.A Royal Ghost
Fireball
Archers Musketeer Executioner
Poison
Archers Musketeer Executioner
Lightning
Knight Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Royal Ghost Fireball Musketeer Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Royal Ghost

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Knight Musketeer Executioner Royal Ghost
Archers
Knight Zap P.E.K.K.A Royal Ghost
Knight
Archers Musketeer Executioner Zap Fireball
Fireball
Zap Knight
Musketeer
Knight Zap P.E.K.K.A Royal Ghost
Executioner
Knight Zap P.E.K.K.A
P.E.K.K.A
Zap Archers Musketeer Executioner
Royal Ghost
Zap Archers Musketeer

Defense Synergies 4 11

Zap
Fireball Archers Knight Musketeer Executioner P.E.K.K.A Royal Ghost
Archers
Knight Zap P.E.K.K.A
Knight
Archers Musketeer Executioner Zap Fireball
Fireball
Zap Knight Musketeer
Musketeer
Knight Zap Fireball P.E.K.K.A Royal Ghost
Executioner
Knight Zap
P.E.K.K.A
Zap Archers Musketeer
Royal Ghost
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Executioner
P.E.K.K.A Zap Knight Musketeer Executioner
P.E.K.K.A Archers Knight Musketeer Executioner
P.E.K.K.A Knight Musketeer
Fireball P.E.K.K.A
Fireball Zap Archers Musketeer Executioner Royal Ghost
Musketeer Zap Archers Fireball Executioner
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Knight Archers Musketeer Royal Ghost
Archers Executioner Zap Knight Fireball Musketeer Royal Ghost
Musketeer Executioner Zap Archers Fireball
P.E.K.K.A Zap Knight Fireball Musketeer
Fireball Executioner Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Knight Fireball Musketeer Executioner P.E.K.K.A
Fireball Zap Archers Knight Musketeer Executioner Royal Ghost
Zap Executioner Archers Knight Fireball Musketeer Royal Ghost
P.E.K.K.A Musketeer
Royal Ghost Archers Knight Fireball Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball P.E.K.K.A Royal Ghost
Fireball Zap Archers Knight Musketeer Executioner Royal Ghost
P.E.K.K.A Zap Knight Musketeer
P.E.K.K.A Zap Knight Fireball Musketeer
P.E.K.K.A Knight Musketeer Executioner
Fireball Executioner Zap Archers Musketeer
P.E.K.K.A Archers Knight Fireball Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball Executioner
Archers Fireball Musketeer Executioner
Zap Archers Knight Fireball Musketeer Executioner P.E.K.K.A
Executioner Zap Archers Fireball Musketeer P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Royal Ghost
Fireball Zap Musketeer Executioner Royal Ghost
Fireball
Knight Fireball Musketeer
Fireball Executioner Zap
Fireball Executioner Zap Musketeer
Archers Musketeer Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Archers Musketeer Executioner
Knight Fireball Musketeer Executioner
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Zap Archers Fireball Musketeer Executioner
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Executioner
Fireball Zap Musketeer Executioner Royal Ghost
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer Executioner
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball Musketeer
Fireball Zap Archers Musketeer Executioner
Fireball
Fireball Knight Musketeer Executioner
Zap Fireball Musketeer Executioner
Zap Fireball
Musketeer Executioner P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Musketeer Executioner
Zap Fireball Musketeer Executioner Royal Ghost

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