My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Hog Rider Skeleton Army
Giant Snowball
Bomber Bats Archers Hog Rider Skeleton Army
Zap
Bomber Bats Archers Skeleton Army
Barbarian Barrel
Bomber Archers Rascals Skeleton Army
The Log
Bomber Archers Rascals Hog Rider Skeleton Army
Earthquake
Bomber Archers Hog Rider Skeleton Army
Arrows
Bomber Bats Archers Rascals Skeleton Army
Royal Delivery
Bomber Bats Archers Rascals Hog Rider Skeleton Army
Fireball
Bomber Archers Rascals Hog Rider Skeleton Army
Poison
Bomber Bats Archers Rascals Skeleton Army
Lightning
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Archers Skeleton Army Fireball Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Archers

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider
Bats
Hog Rider Bomber Rascals
Archers
Hog Rider
Rascals
Bats Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Bats Fireball The Log Bomber Archers Rascals
Skeleton Army
The Log
Hog Rider Fireball

Defense Synergies 1 9

Bomber
Bats The Log
Bats
Bomber Rascals The Log
Archers
Rascals Skeleton Army The Log
Rascals
Bats Archers The Log
Fireball
The Log
Hog Rider
Skeleton Army
Archers The Log
The Log
Fireball Bomber Bats Archers Rascals Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball The Log
Skeleton Army Bomber Bats Rascals The Log
Skeleton Army Bomber Bats Archers Rascals
Skeleton Army Bomber Bats Rascals
Bomber Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bomber Bats Archers Rascals
Bats Archers Rascals Fireball
Rascals Fireball The Log
Rascals Skeleton Army
Skeleton Army Bomber Archers Rascals
Bats Archers Skeleton Army Bomber Rascals Fireball The Log
Bats Archers Rascals Fireball
Skeleton Army Bomber Bats Rascals Fireball The Log
Bomber Fireball Skeleton Army Bats Rascals The Log
Skeleton Army Rascals
Skeleton Army Rascals Fireball The Log
Bomber Bats Rascals Fireball Skeleton Army
Fireball Bomber Bats Archers Rascals Skeleton Army The Log
The Log Bomber Bats Archers Rascals Fireball
Bomber Rascals Skeleton Army Bats Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Archers Fireball
Fireball Bomber Archers The Log
Skeleton Army Bats Rascals The Log
Skeleton Army Bats Rascals Fireball The Log
Rascals Skeleton Army
Fireball Bats Archers Rascals
Rascals Skeleton Army Bats Archers Fireball
Rascals Skeleton Army
Bats Fireball Skeleton Army The Log
Skeleton Army
Bats Rascals
Skeleton Army Fireball The Log
Rascals Skeleton Army Fireball
Bomber Archers Rascals Fireball Skeleton Army
Rascals Skeleton Army Bomber Bats Archers Fireball The Log
Bats Bomber Archers Rascals Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball The Log
Fireball The Log
Rascals Fireball The Log
Bomber Fireball The Log
Fireball Bats
Bomber Archers The Log
Fireball The Log
Fireball The Log
Bats Fireball
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Bats
Bomber Archers Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Archers Fireball
Bats Fireball
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Bats Archers Fireball Skeleton Army
Fireball Archers
The Log Fireball
Fireball Rascals
The Log Bomber Fireball
Fireball
Bats Rascals Fireball The Log
Bats Fireball
Fireball The Log

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