My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Elixir Golem Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Cannon Furnace Goblin Hut
Zap
Fire Spirit Archers Cannon Furnace Goblin Hut
Barbarian Barrel
Fire Spirit Archers Cannon Furnace Goblin Hut
The Log
Fire Spirit Archers Cannon Furnace Goblin Hut
Earthquake
Archers Cannon Furnace Goblin Hut Elixir Collector
Arrows
Fire Spirit Archers Furnace Goblin Hut
Royal Delivery
Fire Spirit Archers Goblin Hut
Fireball
Archers Cannon Furnace Goblin Hut Elixir Collector
Poison
Archers Cannon Furnace Goblin Hut Elixir Collector
Lightning
Cannon Furnace Goblin Hut Elixir Collector
Rocket
Furnace Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Archers Cannon Furnace Goblin Hut Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Archers Cannon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace
Archers
Goblin Hut
Cannon
Furnace
Fire Spirit Goblin Hut Mirror
Goblin Hut
Archers Furnace Mirror
Rocket
Mirror
Elixir Collector
Mirror
Furnace Goblin Hut Rocket

Defense Synergies 2 6

Fire Spirit
Archers
Cannon Furnace Goblin Hut
Cannon
Mirror Archers Rocket
Furnace
Mirror Archers Goblin Hut
Goblin Hut
Archers Furnace Mirror
Rocket
Cannon
Elixir Collector
Mirror
Cannon Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Goblin Hut
Cannon Furnace Goblin Hut
Cannon Furnace Goblin Hut Rocket Fire Spirit Archers
Cannon Goblin Hut Furnace
Rocket
Fire Spirit Archers Cannon Furnace
Furnace Rocket Fire Spirit Archers Cannon Goblin Hut
Rocket Cannon
Cannon Furnace Goblin Hut
Fire Spirit Archers Cannon
Archers Cannon Furnace Goblin Hut
Archers Furnace Goblin Hut
Cannon Furnace Goblin Hut Fire Spirit Rocket
Fire Spirit Rocket Cannon Furnace Goblin Hut
Cannon Furnace Goblin Hut
Rocket Cannon Furnace Goblin Hut
Cannon Furnace Goblin Hut
Fire Spirit Cannon Archers Furnace Goblin Hut
Furnace Fire Spirit Archers Cannon Goblin Hut
Cannon Goblin Hut
Fire Spirit Archers Cannon Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Goblin Hut
Archers Rocket
Furnace Goblin Hut Rocket
Rocket
Cannon Goblin Hut
Fire Spirit Furnace Rocket Archers Goblin Hut
Rocket Archers Furnace Goblin Hut
Rocket Goblin Hut
Cannon Goblin Hut
Goblin Hut
Rocket
Rocket Cannon
Archers Cannon Furnace
Goblin Hut Archers Furnace Rocket
Archers Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket Goblin Hut
Rocket
Rocket Fire Spirit Furnace
Fire Spirit Furnace Rocket
Fire Spirit Archers Furnace
Fire Spirit
Rocket Fire Spirit
Rocket
Fire Spirit Archers Rocket
Rocket Fire Spirit Goblin Hut
Rocket
Furnace Goblin Hut
Rocket Furnace Goblin Hut
Furnace Goblin Hut Rocket
Rocket
Rocket
Rocket Fire Spirit Archers
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Fire Spirit Furnace
Rocket
Fire Spirit Archers Furnace
Rocket Goblin Hut
Rocket
Rocket
Rocket
Fire Spirit Archers Goblin Hut Rocket
Rocket Fire Spirit Archers
Rocket
Rocket
Rocket
Rocket
Rocket

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