My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Firecracker Battle Healer Miner Princess Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Magic Archer Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Witch Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Giant Skeleton Night Witch
Giant Snowball
Bomber Clone Witch Night Witch
Zap
Bomber Clone Witch Night Witch
Barbarian Barrel
Ice Spirit Bomber Clone Witch Giant Skeleton Night Witch
The Log
Ice Spirit Bomber Clone Witch Giant Skeleton
Earthquake
Bomber Clone Witch
Arrows
Ice Spirit Bomber Clone Witch Night Witch
Royal Delivery
Ice Spirit Bomber Clone Witch Giant Skeleton Night Witch
Fireball
Bomber Clone Witch Night Witch
Poison
Bomber Clone Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone Tornado Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Clone Tornado Night Witch Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Clone Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Witch Giant Skeleton Night Witch
Bomber
Ice Spirit Giant Skeleton
Clone
Giant Skeleton Night Witch Witch
Tornado
Witch Giant Skeleton Night Witch
Witch
Ice Spirit Clone Tornado Giant Skeleton
Giant Skeleton
Clone Ice Spirit Bomber Tornado Witch Lightning Night Witch
Lightning
Giant Skeleton
Night Witch
Clone Ice Spirit Tornado Giant Skeleton

Defense Synergies 0 9

Ice Spirit
Bomber Tornado Witch Giant Skeleton Night Witch
Bomber
Ice Spirit Tornado
Clone
Tornado
Ice Spirit Bomber Witch Giant Skeleton
Witch
Ice Spirit Tornado Giant Skeleton
Giant Skeleton
Ice Spirit Tornado Witch
Lightning
Night Witch
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber
Ice Spirit Bomber Witch Night Witch
Tornado Witch Bomber Giant Skeleton Lightning Night Witch
Witch Night Witch Bomber
Lightning Bomber Tornado Giant Skeleton
Tornado Bomber Night Witch
Tornado Lightning Ice Spirit Witch Night Witch
Lightning Giant Skeleton
Witch Tornado Night Witch
Tornado Ice Spirit Bomber Giant Skeleton Night Witch
Witch Bomber Tornado Giant Skeleton Night Witch
Tornado Witch Night Witch
Night Witch Ice Spirit Bomber Witch Giant Skeleton Lightning
Bomber Ice Spirit Tornado Witch Night Witch
Tornado Ice Spirit Lightning
Bomber Tornado Witch Night Witch
Ice Spirit Bomber Tornado Witch Night Witch
Tornado Witch Ice Spirit Bomber Giant Skeleton
Tornado
Bomber Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Lightning
Giant Skeleton Ice Spirit Witch Lightning
Giant Skeleton Lightning Tornado Night Witch
Giant Skeleton Witch Night Witch
Ice Spirit Tornado Witch
Witch Giant Skeleton Lightning Night Witch
Giant Skeleton
Giant Skeleton Lightning Ice Spirit Tornado Witch
Witch
Witch Giant Skeleton
Lightning Tornado Giant Skeleton
Giant Skeleton Lightning Witch Night Witch
Bomber Witch
Witch Ice Spirit Bomber Tornado Giant Skeleton Lightning Night Witch
Bomber Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Tornado
Lightning Giant Skeleton
Lightning Giant Skeleton
Bomber
Ice Spirit Tornado Witch
Bomber Tornado Witch
Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado Night Witch
Lightning Tornado
Lightning Tornado
Lightning
Lightning
Lightning
Lightning Bomber Witch
Lightning
Lightning Tornado
Bomber Lightning Night Witch
Lightning Bomber
Lightning Bomber Tornado Witch
Lightning Giant Skeleton Night Witch
Lightning Tornado
Tornado Lightning
Lightning
Tornado Ice Spirit Bomber Witch
Witch
Tornado Witch Lightning
Lightning Tornado Witch
Lightning Tornado
Lightning Tornado Witch Night Witch
Lightning Ice Spirit Witch
Lightning Night Witch
Lightning Bomber Night Witch
Lightning Ice Spirit
Giant Skeleton
Lightning
Lightning Ice Spirit Witch Night Witch
Lightning Tornado Witch
Lightning
Bomber Lightning
Lightning Tornado Giant Skeleton
Ice Spirit Tornado Witch Giant Skeleton Lightning
Tornado Witch Lightning
Lightning Tornado Witch Giant Skeleton

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