Deck 4.5


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Godly!
Versatility Deck versatility Good
Synergy Deck synergy Bad

1 problems 6 warnings Why?

Missing cards in your collection

Firecracker Battle Healer Miner Princess Ice Wizard Royal Ghost Magic Archer Inferno Dragon Electro Wizard Graveyard Sparky Mega Knight

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Princess Bandit Inferno Dragon Sparky Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Sparky Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Princess Bandit Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Dark Prince Bandit

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Witch Princess
Zap Dark Prince Witch Inferno Dragon Sparky
Tornado Dark Prince Inferno Dragon
The Log Dark Prince Witch Princess Bandit
Arrows Witch Princess
Fireball Witch Princess Inferno Dragon Sparky
Poison Witch Princess Sparky
Lightning Baby Dragon Witch Inferno Dragon Sparky
Rocket Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Princess Sparky Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Princess Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bandit Baby Dragon Dark Prince Inferno Dragon Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Bandit Baby Dragon Dark Prince

Synergies   0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon + Witch Mega Knight
Dark Prince +
Witch + Baby Dragon Mega Knight
Princess + Bandit Mega Knight
+ Princess Mega Knight
+ Mega Knight
+
+ Bandit Princess Witch Baby Dragon Inferno Dragon

Counters   39 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Princess Baby Dragon Witch
Princess Mega Knight Baby Dragon Witch Dark Prince
Princess Bandit Baby Dragon
Witch Mega Knight Inferno Dragon Baby Dragon
Mega Knight Baby Dragon Princess Sparky
Princess Baby Dragon Witch
Sparky Mega Knight Witch Dark Prince Princess Baby Dragon
Sparky Witch Inferno Dragon
Mega Knight Dark Prince Sparky Witch
Mega Knight Sparky Dark Prince Witch Baby Dragon
Inferno Dragon Princess Witch Baby Dragon
Bandit Baby Dragon Witch Princess Mega Knight
Dark Prince Mega Knight Witch Sparky
Bandit Dark Prince Witch Mega Knight Inferno Dragon
Princess Baby Dragon Mega Knight Bandit Dark Prince
Sparky Witch Inferno Dragon Dark Prince Bandit Mega Knight
Sparky Baby Dragon Inferno Dragon Mega Knight Princess
Mega Knight Witch Dark Prince Bandit Sparky
Princess Bandit Baby Dragon Witch
Baby Dragon Princess Witch
Mega Knight Princess Baby Dragon Sparky Witch
Sparky Inferno Dragon
Witch
Inferno Dragon Sparky Witch
Princess Witch
Dark Prince Bandit Mega Knight Baby Dragon Princess
Mega Knight Princess Baby Dragon Dark Prince
Baby Dragon Witch Princess
Princess Mega Knight
Mega Knight Witch Baby Dragon Dark Prince
Princess Mega Knight Witch Baby Dragon
Mega Knight Baby Dragon Princess
Baby Dragon Princess Mega Knight Witch
Princess Baby Dragon
Baby Dragon Princess Witch Inferno Dragon
Witch Mega Knight Princess Bandit
Bandit Mega Knight Inferno Dragon Witch Dark Prince
Mega Knight Bandit Dark Prince Witch
Princess Witch Bandit Sparky Mega Knight Dark Prince Baby Dragon
Witch Inferno Dragon Princess
Bandit Dark Prince Baby Dragon Mega Knight Inferno Dragon
Mega Knight Dark Prince Bandit Sparky
Baby Dragon
Bandit Dark Prince Princess Mega Knight Inferno Dragon
Mega Knight Witch Dark Prince Inferno Dragon Bandit
Inferno Dragon Dark Prince Mega Knight Sparky
Inferno Dragon Mega Knight Witch Sparky
Inferno Dragon Witch Sparky
Inferno Dragon Witch Sparky
Bandit Witch Mega Knight
Princess Bandit Mega Knight Baby Dragon
Bandit Dark Prince Witch Mega Knight
Dark Prince Witch Sparky Mega Knight Bandit Baby Dragon Inferno Dragon
Sparky Mega Knight Dark Prince Witch Bandit
Mega Knight Baby Dragon Dark Prince
Witch Princess Bandit Baby Dragon Dark Prince Mega Knight
Princess Baby Dragon Witch
Bandit Mega Knight Witch Dark Prince
Dark Prince Princess Mega Knight Bandit Baby Dragon
Mega Knight Sparky Dark Prince
Baby Dragon Princess Witch Mega Knight
Mega Knight Witch Princess Baby Dragon Dark Prince
Inferno Dragon Princess Witch Baby Dragon
Witch Dark Prince Inferno Dragon Bandit Sparky Mega Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Baby Dragon Mega Knight Princess Witch Dark Prince Sparky
Witch Baby Dragon Bandit Mega Knight
Mega Knight Baby Dragon Witch Dark Prince Princess Bandit
Princess Mega Knight Baby Dragon Dark Prince Witch Bandit
Princess Baby Dragon Witch
Princess Baby Dragon Witch
Mega Knight Princess Dark Prince Witch Bandit Baby Dragon
Sparky Mega Knight Bandit Dark Prince Baby Dragon Princess Witch Inferno Dragon
Baby Dragon Witch Princess
Bandit Baby Dragon Mega Knight Princess
Princess Baby Dragon
Inferno Dragon
Bandit Witch Mega Knight Dark Prince
Princess Witch Baby Dragon Bandit
Baby Dragon Princess Inferno Dragon Sparky
Witch Princess Sparky
Dark Prince Mega Knight Bandit
Bandit Mega Knight Witch Princess

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