Deck 3.1


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

2 warnings Why?

Missing cards in your collection

Firecracker Battle Healer Miner Princess Ice Wizard Royal Ghost Magic Archer Inferno Dragon Electro Wizard Graveyard Sparky Mega Knight

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Elixir Golem Musketeer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Mini P.E.K.K.A Hog Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Mini P.E.K.K.A Hog Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Hog Rider
Zap
Tornado Hog Rider
The Log
Arrows
Fireball Mega Minion Musketeer
Poison Musketeer
Lightning Mini P.E.K.K.A Musketeer
Rocket Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Ice Golem Mega Minion Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Ice Golem Mega Minion Elixir Golem Fireball Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Ice Golem Mega Minion Elixir Golem

Synergies   4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal + Musketeer Hog Rider Mega Minion Mini P.E.K.K.A
Ice Golem + Mega Minion Hog Rider Musketeer
Mega Minion + Ice Golem Heal
Elixir Golem +
+ Hog Rider
+ Hog Rider Heal
+ Ice Golem Hog Rider Heal
+ Ice Golem Fireball Mini P.E.K.K.A Musketeer Heal

Counters   56 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Musketeer Mega Minion Fireball Ice Golem
Fireball Ice Golem
Fireball
Mega Minion Ice Golem Mini P.E.K.K.A Musketeer Fireball Hog Rider
Mega Minion Ice Golem Fireball Musketeer Mini P.E.K.K.A
Fireball Mega Minion Musketeer Ice Golem
Mega Minion Fireball Mini P.E.K.K.A Ice Golem
Mini P.E.K.K.A Musketeer Mega Minion
Ice Golem Mini P.E.K.K.A Musketeer Mega Minion
Mega Minion Musketeer Fireball Ice Golem
Ice Golem Musketeer Mega Minion Fireball
Mini P.E.K.K.A Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Ice Golem
Mega Minion Fireball Mini P.E.K.K.A Musketeer Ice Golem
Mini P.E.K.K.A Mega Minion Musketeer
Mega Minion Ice Golem Musketeer
Mini P.E.K.K.A Mega Minion Fireball Musketeer
Musketeer Ice Golem Fireball Hog Rider
Fireball Mega Minion Musketeer
Fireball
Mini P.E.K.K.A Mega Minion Musketeer
Fireball
Mega Minion Mini P.E.K.K.A Musketeer
Musketeer Fireball Mega Minion Ice Golem
Mini P.E.K.K.A Mega Minion Fireball Ice Golem Musketeer
Fireball Mega Minion Mini P.E.K.K.A
Fireball
Musketeer Mega Minion Fireball
Fireball Ice Golem
Fireball
Ice Golem Fireball
Fireball Musketeer Mega Minion
Musketeer Ice Golem Mega Minion
Fireball Ice Golem
Musketeer Mega Minion Ice Golem
Fireball Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Ice Golem
Mini P.E.K.K.A Mega Minion Ice Golem
Musketeer Mega Minion Mini P.E.K.K.A Fireball Ice Golem
Musketeer Mega Minion Fireball
Mega Minion Musketeer Ice Golem Mini P.E.K.K.A
Ice Golem Mini P.E.K.K.A Mega Minion Musketeer
Mega Minion Musketeer Fireball
Mini P.E.K.K.A Mega Minion Musketeer Ice Golem
Mini P.E.K.K.A Ice Golem Mega Minion
Musketeer Ice Golem Mega Minion Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A Musketeer Mega Minion
Ice Golem Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Ice Golem Mini P.E.K.K.A Mega Minion Musketeer
Mega Minion Fireball Musketeer Heal Ice Golem
Ice Golem Mini P.E.K.K.A Musketeer Mega Minion
Mini P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A Ice Golem Musketeer
Fireball Ice Golem Mega Minion Mini P.E.K.K.A
Mega Minion Fireball Musketeer Ice Golem
Musketeer Mega Minion Ice Golem Fireball
Musketeer Ice Golem Fireball Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Ice Golem Mega Minion Fireball
Musketeer Mini P.E.K.K.A
Ice Golem Mega Minion
Mega Minion Mini P.E.K.K.A Ice Golem
Mega Minion Ice Golem Fireball Musketeer
Ice Golem Mega Minion Mini P.E.K.K.A

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fireball Musketeer Ice Golem
Ice Golem Mega Minion
Mega Minion Musketeer Ice Golem
Ice Golem Mega Minion Musketeer
Ice Golem Fireball Mega Minion Musketeer
Ice Golem Musketeer Mini P.E.K.K.A Mega Minion
Fireball Mega Minion Ice Golem Musketeer
Mini P.E.K.K.A Mega Minion Ice Golem Musketeer
Mega Minion Musketeer Fireball Ice Golem
Fireball Mega Minion Ice Golem
Fireball Mega Minion Ice Golem Musketeer
Musketeer Ice Golem
Mega Minion Musketeer Mini P.E.K.K.A
Fireball Ice Golem Musketeer Mega Minion
Mega Minion
Musketeer Ice Golem Fireball Mega Minion
Mini P.E.K.K.A Musketeer Ice Golem
Fireball
Ice Golem
Mega Minion Musketeer Fireball Mini P.E.K.K.A

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