My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Firecracker Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Wizard Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Prince
Barbarian Barrel
Valkyrie Battle Ram Wizard Electro Wizard
The Log
Battle Ram Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Battle Ram Wizard Prince P.E.K.K.A Electro Wizard
Fireball
Battle Ram Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Prince Electro Wizard
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Battle Ram Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Battle Ram Electro Wizard Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Battle Ram

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Prince P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram Prince
Valkyrie
Bats Prince Battle Ram Wizard P.E.K.K.A Electro Wizard
Battle Ram
Bats Arrows Valkyrie P.E.K.K.A Electro Wizard
Wizard
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Bats Arrows Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Valkyrie Battle Ram Wizard
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram Prince

Defense Synergies 0 16

Bats
Valkyrie Prince P.E.K.K.A Electro Wizard
Arrows
Valkyrie Prince P.E.K.K.A
Valkyrie
Bats Arrows Wizard Prince P.E.K.K.A Electro Wizard
Battle Ram
Wizard
Valkyrie Prince P.E.K.K.A Electro Wizard
Prince
Bats Arrows Valkyrie Wizard Electro Wizard
P.E.K.K.A
Bats Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Bats Valkyrie Wizard Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
P.E.K.K.A Bats Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Bats Valkyrie Electro Wizard
Prince P.E.K.K.A Bats Valkyrie Electro Wizard
Arrows Valkyrie Prince P.E.K.K.A
Arrows Bats Valkyrie Electro Wizard
Bats Electro Wizard Arrows Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Valkyrie Prince Electro Wizard
Bats Valkyrie Electro Wizard Arrows Wizard
Arrows Bats Wizard Electro Wizard
Prince P.E.K.K.A Bats Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Arrows Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Electro Wizard
Wizard Bats Arrows Valkyrie Prince P.E.K.K.A Electro Wizard
Arrows Bats Valkyrie Wizard Prince Electro Wizard
Arrows Valkyrie Wizard Bats Electro Wizard
P.E.K.K.A Prince Electro Wizard
Valkyrie Wizard Bats Arrows Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Prince
P.E.K.K.A Bats Valkyrie Prince Electro Wizard
Valkyrie Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Valkyrie Prince
Arrows Wizard Bats Electro Wizard
Prince P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Electro Wizard Bats Valkyrie Prince
P.E.K.K.A
P.E.K.K.A Bats Valkyrie Prince
P.E.K.K.A Arrows Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Bats Valkyrie Prince P.E.K.K.A
Bats Arrows Valkyrie Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Prince Electro Wizard
Arrows Valkyrie Wizard Prince Electro Wizard
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Prince Electro Wizard
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard Prince
Arrows
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A Prince
Arrows Wizard
Electro Wizard Bats Prince
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Prince Electro Wizard
Arrows Wizard
Arrows
Prince P.E.K.K.A
Bats Electro Wizard
Bats Electro Wizard
Prince Electro Wizard

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