My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Battle Ram Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Giant
Giant Snowball
Bats Musketeer Battle Ram Witch
Zap
Bats Battle Ram Witch
Barbarian Barrel
Tesla Musketeer Battle Ram Witch
The Log
Musketeer Battle Ram Witch
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Musketeer Battle Ram Witch
Fireball
Tesla Musketeer Battle Ram Witch
Poison
Bats Musketeer Witch
Lightning
Tesla Musketeer Battle Ram Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Tesla Musketeer Battle Ram Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Arrows Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Battle Ram Barbarian Barrel
Arrows
Giant Battle Ram
Tesla
Musketeer
Giant Battle Ram Barbarian Barrel
Battle Ram
Bats Arrows Musketeer Barbarian Barrel Witch
Giant
Bats Arrows Musketeer Barbarian Barrel Witch
Barbarian Barrel
Giant Bats Musketeer Battle Ram
Witch
Battle Ram Giant

Defense Synergies 1 8

Bats
Tesla Musketeer Barbarian Barrel
Arrows
Tesla Barbarian Barrel
Tesla
Musketeer Bats Arrows Barbarian Barrel
Musketeer
Tesla Bats Barbarian Barrel
Battle Ram
Giant
Barbarian Barrel
Bats Arrows Tesla Musketeer Witch
Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Barbarian Barrel
Bats Tesla Musketeer Witch
Tesla Witch Bats Musketeer
Tesla Witch Bats Musketeer
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bats Tesla Musketeer
Bats Tesla Musketeer Arrows Witch
Arrows Tesla Musketeer Barbarian Barrel
Tesla Witch Musketeer
Tesla Musketeer Barbarian Barrel
Bats Witch Arrows Tesla Musketeer Barbarian Barrel
Arrows Tesla Musketeer Bats Witch
Tesla Bats Musketeer Witch
Bats Arrows Tesla Barbarian Barrel Witch
Tesla
Tesla
Tesla Bats Arrows Musketeer Witch
Arrows Tesla Bats Musketeer Barbarian Barrel Witch
Arrows Barbarian Barrel Witch Bats Tesla Musketeer
Tesla Musketeer
Bats Arrows Tesla Musketeer Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Barbarian Barrel Witch
Arrows Tesla Musketeer Barbarian Barrel
Bats Musketeer Witch
Bats Tesla Musketeer Barbarian Barrel
Tesla Musketeer Witch
Arrows Bats Tesla Musketeer Witch
Bats Tesla Musketeer Witch
Tesla
Bats Barbarian Barrel Witch
Witch Tesla Musketeer
Bats Tesla Musketeer Witch
Arrows
Tesla Witch
Tesla Musketeer Witch
Tesla Witch Bats Musketeer Barbarian Barrel
Bats Arrows Tesla Musketeer Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats Musketeer Witch
Arrows Musketeer Witch
Arrows Barbarian Barrel
Arrows
Bats Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Musketeer
Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel Witch
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel Witch
Witch
Arrows Musketeer Barbarian Barrel Witch
Arrows Musketeer Witch
Arrows Musketeer Barbarian Barrel
Bats Arrows Musketeer Witch
Bats Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Bats Musketeer Barbarian Barrel Witch
Arrows Musketeer Witch
Arrows Barbarian Barrel
Musketeer
Arrows Musketeer
Arrows
Musketeer
Bats Musketeer Witch
Bats Musketeer Witch
Musketeer Barbarian Barrel Witch

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