My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Goblins Ram Rider
Zap
Goblins Bandit Ram Rider
Barbarian Barrel
Goblins Ice Wizard Bandit Electro Wizard
The Log
Goblins Bandit Ram Rider
Earthquake
Arrows
Goblins
Royal Delivery
Goblins P.E.K.K.A Ice Wizard Bandit Electro Wizard Ram Rider
Fireball
Ice Wizard Bandit Electro Wizard Ram Rider
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Ice Wizard Bandit Fireball Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Ice Wizard Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
The Log Electro Wizard Ram Rider
P.E.K.K.A
Electro Wizard The Log Ice Wizard Ram Rider
The Log
Fireball P.E.K.K.A Bandit Ram Rider
Ice Wizard
P.E.K.K.A Bandit Ram Rider
Bandit
The Log Ice Wizard Electro Wizard Ram Rider
Electro Wizard
P.E.K.K.A Fireball Bandit Ram Rider
Ram Rider
Fireball P.E.K.K.A The Log Ice Wizard Bandit Electro Wizard

Defense Synergies 2 18

Goblins
The Log Ice Wizard Bandit Electro Wizard
Fireball
The Log Ice Wizard Bandit Electro Wizard Ram Rider
P.E.K.K.A
The Log Ice Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Goblins Ice Wizard Bandit Electro Wizard Ram Rider
Ice Wizard
Goblins Fireball P.E.K.K.A The Log Bandit
Bandit
Goblins Fireball The Log Ice Wizard Electro Wizard Ram Rider
Electro Wizard
Goblins Fireball P.E.K.K.A The Log Bandit Ram Rider
Ram Rider
Fireball The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Ram Rider
P.E.K.K.A Goblins The Log Ice Wizard Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Goblins Ice Wizard Bandit Electro Wizard
P.E.K.K.A Goblins Ice Wizard Bandit Electro Wizard Ram Rider
Fireball P.E.K.K.A The Log
Fireball The Log Goblins Ice Wizard Bandit Electro Wizard
Electro Wizard Ram Rider Fireball Ice Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Goblins Ice Wizard
Goblins Ice Wizard Bandit Electro Wizard
Goblins Ice Wizard Electro Wizard Fireball The Log Bandit Ram Rider
Fireball Ice Wizard Electro Wizard Ram Rider
P.E.K.K.A Fireball The Log Ice Wizard Bandit Electro Wizard Ram Rider
Fireball Goblins P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball P.E.K.K.A The Log Bandit Electro Wizard Ram Rider
Goblins Fireball P.E.K.K.A Electro Wizard
Fireball Goblins The Log Ice Wizard Bandit Electro Wizard Ram Rider
The Log Fireball Ice Wizard Bandit Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Goblins Fireball P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log
P.E.K.K.A Bandit Goblins The Log Electro Wizard Ram Rider
P.E.K.K.A Fireball The Log Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Ram Rider
Fireball Ice Wizard Electro Wizard Ram Rider
P.E.K.K.A Goblins Fireball Ice Wizard Bandit Electro Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblins Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Bandit Ram Rider
Fireball
Electro Wizard Goblins Fireball P.E.K.K.A The Log
Fireball P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Ice Wizard Bandit Electro Wizard Ram Rider
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball Ice Wizard Ram Rider
The Log
Fireball The Log Ice Wizard Ram Rider
Fireball The Log Bandit Ram Rider
Goblins Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard Ram Rider
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard Bandit Electro Wizard Ram Rider
Fireball The Log Bandit Ram Rider
Fireball The Log Bandit
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Bandit
Fireball Ice Wizard Electro Wizard Ram Rider
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard

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