My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Executioner P.E.K.K.A Ice Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Inferno Dragon Sparky
Giant Snowball
Bomber Bats Inferno Dragon
Zap
Bomber Bats Inferno Dragon Sparky
Barbarian Barrel
Bomber Executioner Ice Wizard Sparky
The Log
Bomber Sparky
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Executioner P.E.K.K.A Ice Wizard Inferno Dragon Sparky
Fireball
Bomber Executioner Ice Wizard Inferno Dragon Sparky
Poison
Bomber Bats Executioner Ice Wizard Sparky
Lightning
Executioner Ice Wizard Inferno Dragon Sparky
Rocket
Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A Ice Wizard Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Ice Wizard Inferno Dragon Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap P.E.K.K.A Sparky
Bats
Bomber Zap P.E.K.K.A Inferno Dragon Sparky
Zap
P.E.K.K.A Sparky Bomber Bats Executioner Ice Wizard
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Bats Executioner Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Inferno Dragon
Bats
Sparky
Zap Bomber Bats

Defense Synergies 0 15

Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap P.E.K.K.A Ice Wizard Inferno Dragon Sparky
Zap
Bomber Bats Executioner P.E.K.K.A Ice Wizard Inferno Dragon Sparky
Executioner
Zap
P.E.K.K.A
Bomber Bats Zap Ice Wizard
Ice Wizard
Bats Zap P.E.K.K.A Inferno Dragon
Inferno Dragon
Bats Zap Ice Wizard
Sparky
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner Sparky
P.E.K.K.A Inferno Dragon Sparky Bomber Bats Zap Executioner Ice Wizard
P.E.K.K.A Sparky Bomber Bats Executioner Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Sparky Bomber Bats Ice Wizard
Bomber P.E.K.K.A Sparky
Bomber Bats Zap Executioner Ice Wizard
Bats Inferno Dragon Zap Executioner Ice Wizard
Zap P.E.K.K.A Sparky
P.E.K.K.A Inferno Dragon Sparky Ice Wizard
Bomber Ice Wizard Sparky
Bats Executioner Ice Wizard Bomber Zap
Executioner Inferno Dragon Bats Zap Ice Wizard
P.E.K.K.A Sparky Bomber Bats Zap Ice Wizard
Bomber Executioner Sparky Bats Zap P.E.K.K.A
P.E.K.K.A Inferno Dragon Sparky
Zap P.E.K.K.A Inferno Dragon Sparky
Sparky Bomber Bats Executioner P.E.K.K.A
Bomber Bats Zap Executioner Ice Wizard
Zap Executioner Bomber Bats Ice Wizard Inferno Dragon
P.E.K.K.A Sparky Inferno Dragon
Bomber Bats Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Sparky
Bomber Zap Executioner Inferno Dragon
P.E.K.K.A Bats Zap Sparky
P.E.K.K.A Bats Zap Sparky
P.E.K.K.A Executioner Inferno Dragon Sparky
Executioner Bats Zap Ice Wizard
P.E.K.K.A Sparky Bats Ice Wizard
P.E.K.K.A Inferno Dragon Sparky
Zap P.E.K.K.A Bats Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Bats Sparky
P.E.K.K.A Zap
P.E.K.K.A Executioner Sparky
Bomber Executioner Sparky
Sparky Bomber Bats Zap Executioner P.E.K.K.A Inferno Dragon
Bats Executioner Bomber Zap P.E.K.K.A Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner Ice Wizard
Sparky
Sparky
Bomber Executioner Zap Sparky
Executioner Bats Zap Ice Wizard
Bomber Executioner Sparky
Zap Executioner Ice Wizard
Zap
Bats Sparky
Zap Sparky
Zap Executioner
Executioner Sparky
Zap Sparky
Bomber Zap Executioner Sparky
Executioner Sparky
Sparky
Bomber Bats Sparky
Bomber Zap Executioner Sparky
Bomber Zap
Sparky
Sparky
Zap
Zap Bomber Executioner Ice Wizard Sparky
Inferno Dragon
Zap Executioner Ice Wizard Sparky
Zap Sparky
Zap Sparky
Bats Zap Executioner Ice Wizard Sparky
Zap Bats
Sparky
Bomber Zap Sparky
Zap Sparky
P.E.K.K.A Sparky
Sparky
Zap Bats
Zap Executioner Ice Wizard
Executioner Sparky
Bomber Zap Executioner
Zap Sparky
Executioner P.E.K.K.A Sparky
Zap Bats Sparky
Bats Zap Executioner
Zap Executioner Sparky

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