My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Miner
Giant Snowball
Bats Goblin Gang Witch Miner
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Wizard Witch Miner
Fireball
Goblin Gang Wizard Witch
Poison
Bats Goblin Gang Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Poison Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap
Zap
Giant Miner Bats Poison Witch
Goblin Gang
Miner Giant
Giant
Bats Zap Poison Miner Goblin Gang Wizard Witch
Wizard
Giant Miner
Poison
Giant Miner Zap
Witch
Zap Giant Miner
Miner
Bats Zap Goblin Gang Giant Poison Wizard Witch

Defense Synergies 0 6

Bats
Zap
Zap
Bats Goblin Gang Poison Witch Miner
Goblin Gang
Zap Miner
Giant
Wizard
Poison
Zap
Witch
Zap
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Goblin Gang Witch
Goblin Gang Witch Bats
Witch Bats Goblin Gang
Poison
Goblin Gang Bats Zap
Bats Zap Goblin Gang Wizard Poison Witch
Zap Poison
Witch Goblin Gang
Goblin Gang Miner
Bats Goblin Gang Poison Witch Zap Wizard
Bats Zap Goblin Gang Wizard Poison Witch
Bats Zap Goblin Gang Wizard Witch
Wizard Bats Zap Goblin Gang Poison Witch
Goblin Gang
Zap Goblin Gang
Wizard Bats Goblin Gang Poison Witch
Bats Zap Goblin Gang Wizard Witch
Zap Wizard Poison Witch Bats
Goblin Gang Wizard Bats Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch
Poison Zap Goblin Gang Wizard Miner
Goblin Gang Bats Zap Witch
Goblin Gang Bats Zap
Goblin Gang Witch
Wizard Poison Bats Zap Goblin Gang Witch
Goblin Gang Bats Witch
Zap Bats Poison Witch
Witch Goblin Gang
Bats Witch
Zap Poison
Goblin Gang Wizard Witch
Wizard Witch
Goblin Gang Witch Bats Zap Poison
Bats Poison Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Wizard Poison Zap
Wizard Poison Bats Zap Witch
Wizard Poison Witch
Poison Zap Wizard
Poison Miner Zap Wizard
Bats Goblin Gang Poison
Poison Miner Zap Wizard
Poison Zap Wizard
Poison Miner
Poison
Zap Poison
Zap Wizard Poison Witch
Wizard Poison
Poison
Bats
Zap Wizard Poison
Zap Wizard Poison Witch Miner
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard Witch
Witch
Poison Miner Zap Wizard Witch
Zap Wizard Poison Witch Miner
Poison Miner Zap
Poison Bats Zap Wizard Witch
Zap Bats Wizard Poison Witch
Poison Zap Wizard Miner
Zap Poison
Wizard Poison
Zap Bats Goblin Gang Witch
Poison Zap Wizard Witch
Poison Miner Goblin Gang Wizard
Zap Wizard Poison
Zap Poison
Zap Bats Goblin Gang Poison Witch
Bats Zap Poison Witch
Poison Zap Witch Miner

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