My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut Witch
Zap
Furnace Goblin Hut Inferno Tower Witch
Barbarian Barrel
Furnace Goblin Hut Inferno Tower Witch Electro Wizard
The Log
Furnace Goblin Hut Witch
Earthquake
Furnace Goblin Hut Inferno Tower Witch
Arrows
Furnace Goblin Hut Witch
Royal Delivery
Battle Healer Goblin Hut Witch P.E.K.K.A Electro Wizard
Fireball
Battle Healer Furnace Goblin Hut Inferno Tower Witch Electro Wizard
Poison
Battle Healer Furnace Goblin Hut Inferno Tower Witch Electro Wizard
Lightning
Battle Healer Furnace Goblin Hut Inferno Tower Witch Electro Wizard
Rocket
Battle Healer Furnace Goblin Hut Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Healer Furnace Electro Wizard Goblin Hut Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Battle Healer Furnace Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Healer
Battle Healer
Arrows Furnace Goblin Hut Witch Electro Wizard
Furnace
Battle Healer Goblin Hut P.E.K.K.A
Goblin Hut
Battle Healer Furnace
Inferno Tower
Witch
Battle Healer P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Furnace Witch
Electro Wizard
P.E.K.K.A Battle Healer

Defense Synergies 1 16

Arrows
Battle Healer Furnace Goblin Hut Inferno Tower P.E.K.K.A
Battle Healer
Arrows Furnace Goblin Hut Inferno Tower Witch Electro Wizard
Furnace
Arrows Battle Healer Goblin Hut Electro Wizard
Goblin Hut
Arrows Battle Healer Furnace Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Arrows Battle Healer Goblin Hut
Witch
Battle Healer Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Inferno Tower Battle Healer Furnace Goblin Hut Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Battle Healer Furnace Goblin Hut Witch Electro Wizard
Furnace Goblin Hut Inferno Tower Witch P.E.K.K.A Electro Wizard
Goblin Hut Inferno Tower Witch P.E.K.K.A Furnace Electro Wizard
Arrows Battle Healer P.E.K.K.A
Arrows Furnace Electro Wizard
Furnace Inferno Tower Electro Wizard Arrows Goblin Hut Witch
Arrows Battle Healer Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Witch P.E.K.K.A Furnace Goblin Hut
Battle Healer Inferno Tower Electro Wizard
Witch Electro Wizard Arrows Furnace Goblin Hut
Arrows Inferno Tower Furnace Goblin Hut Witch Electro Wizard
Furnace Goblin Hut Inferno Tower P.E.K.K.A Battle Healer Witch Electro Wizard
Arrows Furnace Goblin Hut Witch P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Furnace Goblin Hut Electro Wizard
Inferno Tower Furnace Goblin Hut P.E.K.K.A Electro Wizard
Arrows Furnace Goblin Hut Inferno Tower Witch P.E.K.K.A Electro Wizard
Arrows Battle Healer Furnace Goblin Hut Witch Electro Wizard
Arrows Furnace Witch Battle Healer Goblin Hut Electro Wizard
P.E.K.K.A Goblin Hut Inferno Tower Electro Wizard
Arrows Battle Healer Furnace Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Furnace Goblin Hut Inferno Tower Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Battle Healer
P.E.K.K.A Battle Healer Furnace Goblin Hut Inferno Tower Witch Electro Wizard
P.E.K.K.A Battle Healer Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Battle Healer Goblin Hut Witch
Arrows Furnace Goblin Hut Witch Electro Wizard
P.E.K.K.A Battle Healer Furnace Goblin Hut Inferno Tower Witch Electro Wizard
Inferno Tower P.E.K.K.A Battle Healer
P.E.K.K.A Electro Wizard Goblin Hut Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Inferno Tower Witch
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Inferno Tower Witch
Furnace Witch
Goblin Hut Inferno Tower Witch Electro Wizard Battle Healer Furnace P.E.K.K.A
Arrows Battle Healer Goblin Hut Inferno Tower Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows Goblin Hut
Arrows
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace Witch
Arrows
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Goblin Hut
Arrows
Arrows Furnace Goblin Hut
Arrows Furnace Goblin Hut Witch
Arrows Furnace Goblin Hut
Arrows
Arrows Electro Wizard
Arrows Witch
Arrows
Arrows
Arrows Furnace Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Furnace Witch Electro Wizard
Electro Wizard Goblin Hut Witch
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Goblin Hut Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
P.E.K.K.A
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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