My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Electro Dragon Miner Ice Wizard Royal Ghost Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Graveyard Lava Hound
Giant Snowball
Miner Lumberjack Graveyard Lava Hound
Zap
Graveyard Lava Hound
Barbarian Barrel
Electro Wizard Magic Archer Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard Lava Hound
Royal Delivery
Miner Electro Wizard Magic Archer Lumberjack Graveyard Lava Hound
Fireball
Electro Wizard Magic Archer Lumberjack Lava Hound
Poison
Electro Wizard Magic Archer Graveyard Lava Hound
Lightning
Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Electro Wizard Magic Archer Lumberjack Graveyard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Electro Wizard Magic Archer

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Miner Lava Hound
The Log
Miner Magic Archer Lumberjack Graveyard
Miner
Lava Hound Rocket The Log Electro Wizard Magic Archer Lumberjack Graveyard
Electro Wizard
Graveyard Miner Magic Archer Lumberjack
Magic Archer
The Log Miner Electro Wizard Lumberjack Lava Hound
Lumberjack
The Log Miner Electro Wizard Magic Archer Graveyard Lava Hound
Graveyard
Electro Wizard The Log Miner Lumberjack Lava Hound
Lava Hound
Miner Rocket Magic Archer Lumberjack Graveyard

Defense Synergies 0 8

Rocket
The Log
The Log
Rocket Miner Electro Wizard Magic Archer Lumberjack
Miner
The Log
Electro Wizard
The Log Magic Archer Lumberjack
Magic Archer
The Log Electro Wizard Lumberjack
Lumberjack
The Log Electro Wizard Magic Archer
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Electro Wizard Magic Archer
Lumberjack The Log Electro Wizard
Rocket Lumberjack Electro Wizard
Lumberjack Electro Wizard
Rocket The Log Lumberjack
The Log Electro Wizard Magic Archer Lumberjack
Rocket Electro Wizard Magic Archer
Rocket The Log Electro Wizard Magic Archer
Lumberjack
Miner Electro Wizard Lumberjack
Electro Wizard The Log Magic Archer Lumberjack
Electro Wizard Magic Archer
Lumberjack Rocket The Log Electro Wizard
Rocket The Log Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Rocket The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Magic Archer Lumberjack
The Log Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Rocket The Log Miner Magic Archer Lumberjack
Lumberjack Rocket The Log Electro Wizard
Rocket Lumberjack The Log Electro Wizard
Lumberjack
Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Lumberjack
Lumberjack
Rocket Electro Wizard The Log Magic Archer
Lumberjack
Rocket The Log Electro Wizard
Rocket Lumberjack
Magic Archer
Electro Wizard Rocket The Log Magic Archer Lumberjack
The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket The Log
The Log Miner Electro Wizard Magic Archer
Rocket The Log Miner Magic Archer
Rocket The Log
Rocket The Log Magic Archer
Rocket Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Miner
Rocket Electro Wizard Lumberjack
Rocket Miner The Log Electro Wizard Magic Archer
Rocket Magic Archer
Rocket The Log Miner Magic Archer
Rocket Magic Archer
The Log Magic Archer
Rocket The Log Magic Archer
Magic Archer Rocket The Log
Rocket
Rocket
Rocket The Log Electro Wizard Magic Archer
Rocket The Log Miner Magic Archer
Rocket The Log Magic Archer
Rocket
Rocket The Log
Rocket The Log
The Log Magic Archer
The Log Miner Electro Wizard Magic Archer
The Log Miner Magic Archer
Rocket Miner The Log Magic Archer
Electro Wizard Magic Archer
Rocket Electro Wizard
Rocket The Log Miner Magic Archer
Rocket Electro Wizard Magic Archer
Rocket The Log Magic Archer
Electro Wizard Rocket Magic Archer
Rocket Electro Wizard Magic Archer
The Log
Miner Rocket Electro Wizard Magic Archer Lumberjack
The Log Magic Archer
Rocket
Rocket The Log Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket The Log Miner Electro Wizard Magic Archer

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