My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Royal Hogs Electro Dragon Cannon Cart Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Night Witch Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Royal Recruits Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Royal Recruits Night Witch
Giant Snowball
Skeletons Royal Recruits Dart Goblin Night Witch
Zap
Skeletons Royal Giant Dart Goblin Night Witch
Barbarian Barrel
Skeletons Royal Recruits Dart Goblin Wizard Night Witch
The Log
Skeletons Royal Giant Royal Recruits Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Royal Recruits Dart Goblin Night Witch
Royal Delivery
Skeletons Royal Recruits Dart Goblin Wizard Night Witch
Fireball
Dart Goblin Wizard Night Witch
Poison
Royal Recruits Dart Goblin Wizard Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Dart Goblin Night Witch Wizard Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Royal Giant Royal Recruits Dart Goblin The Log Night Witch
Royal Giant
Dart Goblin Zap Wizard The Log Night Witch
Royal Recruits
Zap Dart Goblin
Dart Goblin
Royal Giant Zap Royal Recruits The Log
Wizard
Royal Giant
The Log
Zap Royal Giant Dart Goblin
Night Witch
Zap Royal Giant

Defense Synergies 1 13

Skeletons
Dart Goblin Zap Wizard The Log Night Witch
Zap
Skeletons Dart Goblin The Log Night Witch
Royal Giant
Royal Recruits
Dart Goblin The Log
Dart Goblin
Skeletons Zap Royal Recruits The Log Night Witch
Wizard
Skeletons The Log
The Log
Skeletons Zap Royal Recruits Dart Goblin Wizard Night Witch
Night Witch
Skeletons Zap Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Dart Goblin Wizard The Log
Skeletons Zap Royal Recruits Dart Goblin The Log Night Witch
Skeletons Royal Recruits Dart Goblin Night Witch
Royal Recruits Night Witch Skeletons Dart Goblin
Royal Recruits The Log
The Log Skeletons Zap Dart Goblin Night Witch
Dart Goblin Zap Wizard Night Witch
Zap Royal Recruits Dart Goblin The Log
Skeletons Royal Recruits Night Witch
Skeletons Royal Recruits Dart Goblin Night Witch
Dart Goblin Skeletons Zap Royal Recruits Wizard The Log Night Witch
Zap Dart Goblin Wizard Night Witch
Royal Recruits Night Witch Skeletons Zap Wizard The Log
Wizard Zap Royal Recruits Dart Goblin The Log Night Witch
Royal Recruits
Zap Royal Recruits The Log
Wizard Skeletons Royal Recruits Night Witch
Zap Royal Recruits Dart Goblin Wizard The Log Night Witch
Zap Wizard The Log Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Wizard Dart Goblin The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap
Zap Wizard The Log
Royal Recruits Skeletons Zap The Log
Royal Recruits Zap The Log Night Witch
Royal Recruits Skeletons Night Witch
Wizard Skeletons Zap Dart Goblin
Royal Recruits Skeletons Dart Goblin Night Witch
Royal Recruits
Zap Royal Recruits Skeletons The Log
Royal Recruits Skeletons Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Zap The Log
Royal Recruits Skeletons Wizard Night Witch
Royal Recruits Wizard Dart Goblin
Royal Recruits Skeletons Zap Dart Goblin The Log Night Witch
Zap Royal Recruits Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Royal Recruits Dart Goblin The Log
Wizard Zap The Log
Wizard Zap Dart Goblin
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Night Witch
Zap Royal Recruits Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard The Log
Royal Recruits Dart Goblin Wizard The Log
Night Witch
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard The Log
The Log Night Witch
Wizard
The Log
Zap Royal Recruits The Log
Zap The Log Wizard
The Log Zap Dart Goblin Wizard
Zap Wizard The Log
Zap Dart Goblin The Log
Zap Dart Goblin Wizard Night Witch
Zap Dart Goblin Wizard
Night Witch
Zap Dart Goblin Wizard The Log Night Witch
Zap
Wizard The Log
Zap Royal Recruits Dart Goblin Night Witch
Zap Dart Goblin Wizard
The Log
Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Zap
Royal Recruits Dart Goblin
Zap Royal Recruits Dart Goblin The Log
Zap Dart Goblin
Zap Royal Recruits Dart Goblin The Log

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