My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Royal Hogs Electro Dragon Cannon Cart Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Night Witch Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Night Witch
Giant Snowball
Fire Spirit Royal Recruits Night Witch
Zap
Fire Spirit Night Witch
Barbarian Barrel
Fire Spirit Royal Recruits Ice Wizard Night Witch
The Log
Fire Spirit Royal Recruits
Earthquake
Arrows
Fire Spirit Royal Recruits Night Witch
Royal Delivery
Fire Spirit Royal Recruits Ice Wizard Night Witch
Fireball
Ice Wizard Night Witch
Poison
Royal Recruits Ice Wizard Night Witch
Lightning
Ice Golem Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Ice Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Ice Wizard Night Witch Giant Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Royal Recruits Ice Golem Giant
Zap
Giant Fire Spirit Royal Recruits Ice Golem Ice Wizard Night Witch
Royal Recruits
Fire Spirit Zap Ice Golem
Ice Golem
Fire Spirit Zap Royal Recruits
Giant
Zap Lightning Night Witch Fire Spirit Ice Wizard
Lightning
Giant
Ice Wizard
Zap Giant
Night Witch
Giant Zap

Defense Synergies 1 9

Fire Spirit
Zap Royal Recruits Ice Golem
Zap
Fire Spirit Ice Golem Ice Wizard Night Witch
Royal Recruits
Fire Spirit Ice Wizard
Ice Golem
Night Witch Fire Spirit Zap Ice Wizard
Giant
Lightning
Ice Wizard
Zap Royal Recruits Ice Golem Night Witch
Night Witch
Ice Golem Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Royal Recruits Ice Golem
Zap Royal Recruits Ice Wizard Night Witch
Fire Spirit Royal Recruits Lightning Ice Wizard Night Witch
Royal Recruits Night Witch Ice Wizard
Lightning Royal Recruits
Fire Spirit Zap Ice Wizard Night Witch
Lightning Fire Spirit Zap Ice Wizard Night Witch
Lightning Zap Royal Recruits Ice Golem
Royal Recruits Ice Wizard Night Witch
Fire Spirit Royal Recruits Ice Golem Ice Wizard Night Witch
Ice Wizard Zap Royal Recruits Ice Golem Night Witch
Zap Ice Wizard Night Witch
Royal Recruits Night Witch Fire Spirit Zap Lightning Ice Wizard
Fire Spirit Zap Royal Recruits Night Witch
Royal Recruits
Zap Royal Recruits Lightning
Royal Recruits Night Witch
Fire Spirit Zap Royal Recruits Ice Wizard Night Witch
Zap Fire Spirit Royal Recruits Ice Golem Ice Wizard
Royal Recruits
Royal Recruits Fire Spirit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Ice Golem
Zap Ice Golem Lightning
Royal Recruits Zap Ice Golem Lightning
Royal Recruits Lightning Zap Ice Golem Night Witch
Royal Recruits Night Witch
Fire Spirit Zap Ice Golem Ice Wizard
Royal Recruits Ice Golem Lightning Ice Wizard Night Witch
Royal Recruits
Zap Royal Recruits Lightning Ice Golem
Royal Recruits
Royal Recruits
Royal Recruits Lightning Zap
Royal Recruits Lightning Ice Golem Night Witch
Royal Recruits
Royal Recruits Zap Ice Golem Lightning Night Witch
Zap Royal Recruits Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Ice Golem
Zap Ice Wizard
Lightning
Lightning Royal Recruits Ice Golem
Fire Spirit Zap
Fire Spirit Zap Ice Golem Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Golem Lightning Ice Wizard
Zap Lightning
Lightning Fire Spirit Night Witch
Lightning Zap Royal Recruits
Lightning Fire Spirit Zap
Lightning Fire Spirit Ice Golem
Lightning
Lightning Zap Ice Golem
Lightning Zap
Lightning Royal Recruits
Lightning
Lightning Night Witch
Lightning Fire Spirit Zap
Lightning Fire Spirit Zap
Lightning Night Witch
Lightning
Lightning
Lightning Zap Royal Recruits
Zap Ice Golem Fire Spirit Ice Wizard
Zap Lightning Ice Wizard
Lightning Zap
Lightning Zap
Lightning Fire Spirit Zap Ice Golem Ice Wizard Night Witch
Zap Lightning
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning
Lightning
Zap Lightning Fire Spirit Royal Recruits Night Witch
Lightning Fire Spirit Zap Ice Wizard
Lightning
Zap Ice Golem Lightning
Lightning Zap
Royal Recruits
Zap Royal Recruits Lightning
Zap Lightning
Lightning Zap Royal Recruits

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