My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Royal Hogs Electro Dragon Cannon Cart Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Night Witch Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Elixir Collector Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Balloon Inferno Dragon
Giant Snowball
Minion Horde Zappies Guards Balloon Inferno Dragon
Zap
Minion Horde Zappies Guards Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Zappies Guards
The Log
Zappies Guards
Earthquake
Zappies Elixir Collector Guards
Arrows
Minion Horde Zappies Guards
Royal Delivery
Minion Horde Valkyrie Zappies Guards Balloon Inferno Dragon
Fireball
Minion Horde Zappies Elixir Collector Balloon Inferno Dragon
Poison
Minion Horde Zappies Elixir Collector Guards Balloon
Lightning
Valkyrie Elixir Collector Balloon Inferno Dragon
Rocket
Minion Horde Valkyrie Elixir Collector Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Valkyrie Zappies Inferno Dragon Minion Horde Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Guards Valkyrie Zappies

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Earthquake
Balloon
Valkyrie
Balloon Zappies
Zappies
Valkyrie Balloon
Elixir Collector
Guards
Balloon
Valkyrie Earthquake Zappies
Inferno Dragon

Defense Synergies 0 3

Minion Horde
Earthquake
Zappies
Valkyrie
Zappies
Zappies
Earthquake Valkyrie Guards
Elixir Collector
Guards
Zappies
Balloon
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Valkyrie Zappies
Minion Horde Inferno Dragon Valkyrie Zappies
Minion Horde Valkyrie Zappies Inferno Dragon
Minion Horde Inferno Dragon Valkyrie Zappies Guards
Earthquake Valkyrie
Earthquake Valkyrie Zappies Guards
Minion Horde Inferno Dragon Zappies
Earthquake Valkyrie
Minion Horde Zappies Inferno Dragon
Guards Minion Horde Valkyrie Zappies
Minion Horde Valkyrie Guards Earthquake Zappies
Minion Horde Inferno Dragon Zappies
Minion Horde Earthquake Valkyrie Zappies Guards
Valkyrie Minion Horde Earthquake Zappies Guards
Inferno Dragon Minion Horde Zappies
Minion Horde Zappies Inferno Dragon
Minion Horde Valkyrie Zappies
Minion Horde Valkyrie Zappies Guards
Earthquake Valkyrie Zappies Guards Inferno Dragon
Zappies Inferno Dragon
Valkyrie Minion Horde Earthquake Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zappies
Valkyrie Inferno Dragon
Zappies Guards Minion Horde Valkyrie
Valkyrie Guards Minion Horde Zappies
Minion Horde Valkyrie Zappies Guards Inferno Dragon
Minion Horde Zappies
Guards Minion Horde Valkyrie Zappies
Minion Horde Valkyrie Zappies Inferno Dragon
Minion Horde Valkyrie Zappies Inferno Dragon
Minion Horde Zappies Guards Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Zappies Guards
Valkyrie Guards
Minion Horde Valkyrie Zappies Guards
Minion Horde Valkyrie Zappies
Zappies Guards Minion Horde Valkyrie Inferno Dragon
Valkyrie Minion Horde Earthquake Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Valkyrie Guards
Earthquake Minion Horde
Earthquake Valkyrie Guards
Minion Horde Earthquake Valkyrie
Minion Horde
Minion Horde Earthquake
Earthquake
Minion Horde Guards
Minion Horde Earthquake Valkyrie
Earthquake
Earthquake Minion Horde
Earthquake
Earthquake Minion Horde
Earthquake Minion Horde
Earthquake
Minion Horde
Earthquake
Earthquake Valkyrie
Minion Horde Earthquake
Earthquake Minion Horde
Earthquake Valkyrie
Minion Horde Inferno Dragon
Earthquake
Minion Horde
Minion Horde Zappies Guards
Minion Horde
Minion Horde Earthquake
Minion Horde Zappies
Minion Horde
Earthquake
Minion Horde Earthquake Zappies Guards
Zappies
Minion Horde Valkyrie
Earthquake
Minion Horde
Minion Horde Zappies Guards
Zappies

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