My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Royal Hogs Electro Dragon Cannon Cart Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Night Witch Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Baby Dragon Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Giant Baby Dragon Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Zappies Baby Dragon Night Witch
Zap
Zappies Goblin Giant Night Witch
Barbarian Barrel
Zappies Night Witch
The Log
Zappies
Earthquake
Zappies
Arrows
Zappies Night Witch
Royal Delivery
Zappies Baby Dragon Night Witch
Fireball
Zappies Baby Dragon Night Witch
Poison
Zappies Night Witch
Lightning
Ice Golem Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Zappies Baby Dragon Poison Night Witch Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Zappies Baby Dragon

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Goblin Giant Ice Golem Zappies Baby Dragon Poison Night Witch
Ice Golem
Zap Zappies Baby Dragon
Zappies
Zap Ice Golem Giant Baby Dragon Goblin Giant
Giant
Zap Poison Night Witch Zappies Baby Dragon
Baby Dragon
Zap Ice Golem Zappies Giant Poison Goblin Giant
Poison
Giant Zap Baby Dragon Goblin Giant Night Witch
Goblin Giant
Zap Zappies Baby Dragon Poison Night Witch
Night Witch
Giant Zap Poison Goblin Giant

Defense Synergies 2 8

Zap
Goblin Giant Ice Golem Zappies Baby Dragon Poison Night Witch
Ice Golem
Night Witch Zap Zappies Baby Dragon Poison
Zappies
Zap Ice Golem
Giant
Baby Dragon
Zap Ice Golem
Poison
Zap Ice Golem
Goblin Giant
Zap
Night Witch
Ice Golem Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Zappies Baby Dragon Goblin Giant
Zap Zappies Night Witch
Zappies Night Witch
Night Witch Zappies
Poison
Zap Zappies Baby Dragon Night Witch
Zap Zappies Baby Dragon Poison Night Witch
Zap Ice Golem Baby Dragon Poison Goblin Giant
Zappies Night Witch
Ice Golem Zappies Night Witch
Poison Zap Ice Golem Zappies Baby Dragon Goblin Giant Night Witch
Zap Zappies Baby Dragon Poison Night Witch
Night Witch Zap Zappies
Zap Zappies Baby Dragon Poison Night Witch
Zappies
Zap Zappies
Zappies Poison Night Witch
Zap Zappies Baby Dragon Night Witch
Zap Baby Dragon Poison Ice Golem Zappies
Zappies
Zappies Baby Dragon Poison Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Zappies
Poison Zap Ice Golem Baby Dragon
Zappies Zap Ice Golem Goblin Giant
Zap Ice Golem Zappies Goblin Giant Night Witch
Zappies Goblin Giant Night Witch
Poison Zap Ice Golem Zappies Baby Dragon Goblin Giant
Ice Golem Zappies Goblin Giant Night Witch
Zappies Goblin Giant
Zap Ice Golem Zappies Baby Dragon Poison
Zappies Goblin Giant
Zappies
Zap Poison Goblin Giant
Ice Golem Zappies Goblin Giant Night Witch
Zappies Baby Dragon
Zappies Zap Ice Golem Baby Dragon Poison Goblin Giant Night Witch
Poison Zap Ice Golem Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison Goblin Giant
Ice Golem Poison
Poison Zap Baby Dragon
Poison Zap Ice Golem Baby Dragon Goblin Giant
Baby Dragon Poison
Poison Zap Ice Golem Baby Dragon
Poison Zap
Poison Night Witch
Poison Zap
Poison Zap Baby Dragon
Poison Ice Golem Baby Dragon
Baby Dragon Poison
Zap Ice Golem Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Night Witch
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison Night Witch
Poison
Zap Baby Dragon Poison
Zap Ice Golem Poison Baby Dragon
Poison Zap Baby Dragon
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Ice Golem Baby Dragon Night Witch
Zap Zappies Poison
Night Witch
Poison Zap Night Witch
Zap Zappies Poison
Poison
Zap Zappies Night Witch
Poison Zap Zappies Baby Dragon
Poison Baby Dragon
Zap Ice Golem Baby Dragon Poison
Zap Poison
Zap Zappies Baby Dragon Poison
Zap Zappies Poison
Poison Zap Baby Dragon Goblin Giant

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