My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
RIP
F2P score
Mediocre

4 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Royal Hogs Electro Dragon Executioner Cannon Cart Goblin Giant The Log Princess Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Night Witch Ram Rider Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Goblin Barrel Guards Skeleton Army Fisherman
Giant Snowball
Skeletons Spear Goblins Goblin Gang Goblin Barrel Guards Skeleton Army Fisherman
Zap
Skeletons Spear Goblins Goblin Gang Goblin Barrel Guards Skeleton Army Fisherman
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Heal Spirit Goblin Barrel Guards Skeleton Army
The Log
Skeletons Spear Goblins Goblin Gang Heal Spirit Goblin Barrel Guards Skeleton Army Fisherman
Earthquake
Skeletons Spear Goblins Goblin Gang Goblin Barrel Guards Skeleton Army
Arrows
Skeletons Spear Goblins Goblin Gang Heal Spirit Goblin Barrel Guards Skeleton Army
Royal Delivery
Skeletons Spear Goblins Goblin Gang Heal Spirit Goblin Barrel Guards Skeleton Army Fisherman
Fireball
Goblin Gang Goblin Barrel Skeleton Army Fisherman
Poison
Spear Goblins Goblin Gang Guards Skeleton Army Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Spear Goblins Goblin Gang Goblin Barrel Guards Skeleton Army Fisherman

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Spear Goblins Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Barrel Goblin Gang Heal Spirit
Goblin Gang
Goblin Barrel Spear Goblins
Heal Spirit
Spear Goblins Guards
Goblin Barrel
Spear Goblins Goblin Gang Guards Skeleton Army
Guards
Heal Spirit Goblin Barrel
Skeleton Army
Goblin Barrel
Fisherman

Defense Synergies 2 8

Skeletons
Fisherman Spear Goblins
Spear Goblins
Skeletons Goblin Gang Guards Skeleton Army
Goblin Gang
Spear Goblins Guards Skeleton Army Fisherman
Heal Spirit
Goblin Barrel
Guards
Fisherman Spear Goblins Goblin Gang Skeleton Army
Skeleton Army
Spear Goblins Goblin Gang Guards
Fisherman
Skeletons Guards Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeleton Army Skeletons Goblin Gang Fisherman
Goblin Gang Skeleton Army Fisherman Skeletons
Skeleton Army Skeletons Goblin Gang Guards Fisherman
Skeleton Army
Goblin Gang Skeleton Army Skeletons Spear Goblins Guards
Spear Goblins Goblin Gang
Skeletons Goblin Gang Skeleton Army Fisherman
Goblin Gang Guards Skeleton Army Skeletons Spear Goblins Fisherman
Goblin Gang Guards Skeleton Army Skeletons Spear Goblins Fisherman
Spear Goblins Goblin Gang
Skeleton Army Skeletons Goblin Gang Guards
Skeleton Army Goblin Gang Guards
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fisherman
Skeletons Goblin Gang Skeleton Army Fisherman
Spear Goblins Goblin Gang Guards Skeleton Army Fisherman
Spear Goblins Guards Fisherman
Fisherman
Goblin Gang Skeleton Army Spear Goblins Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Skeletons Spear Goblins Fisherman
Goblin Gang Fisherman
Goblin Gang Guards Skeleton Army Skeletons Spear Goblins Fisherman
Goblin Gang Guards Skeleton Army Fisherman
Skeletons Goblin Gang Guards Skeleton Army Fisherman
Skeletons Goblin Gang
Goblin Gang Guards Skeleton Army Skeletons Spear Goblins
Skeleton Army Fisherman
Skeletons Spear Goblins Skeleton Army
Skeletons Goblin Gang Guards Skeleton Army
Guards
Skeleton Army Guards
Skeleton Army Skeletons Goblin Gang Guards
Skeleton Army
Goblin Gang Guards Skeleton Army Skeletons Spear Goblins Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Fisherman
Guards
Spear Goblins
Fisherman
Goblin Gang Guards Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Spear Goblins
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Guards
Spear Goblins Goblin Gang Guards Skeleton Army
Goblin Gang
Goblin Gang Guards

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