My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Ice Golem Zappies X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Ice Golem Mini P.E.K.K.A X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zappies
Zap
Royal Giant Zappies X-Bow
Barbarian Barrel
Rascals Zappies X-Bow Royal Ghost
The Log
Rascals Royal Giant Mini P.E.K.K.A Zappies X-Bow
Earthquake
Zappies X-Bow
Arrows
Rascals Zappies
Royal Delivery
Rascals Mini P.E.K.K.A Zappies Royal Ghost
Fireball
Rascals Zappies X-Bow
Poison
Rascals Zappies X-Bow
Lightning
Ice Golem Mini P.E.K.K.A X-Bow
Rocket
Rascals X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Royal Ghost Mini P.E.K.K.A Zappies Rascals Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Royal Ghost Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Zappies
Royal Giant
Ice Golem Zappies The Log Royal Ghost
Ice Golem
X-Bow Royal Giant Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Ice Golem X-Bow The Log
Zappies
Rascals Royal Giant Ice Golem Royal Ghost
X-Bow
Ice Golem The Log Mini P.E.K.K.A
The Log
X-Bow Royal Giant Mini P.E.K.K.A
Royal Ghost
Royal Giant Zappies

Defense Synergies 3 8

Rascals
The Log
Royal Giant
Ice Golem
X-Bow Mini P.E.K.K.A Zappies The Log Royal Ghost
Mini P.E.K.K.A
The Log Ice Golem Royal Ghost
Zappies
Ice Golem The Log
X-Bow
Ice Golem The Log
The Log
Mini P.E.K.K.A X-Bow Rascals Ice Golem Zappies Royal Ghost
Royal Ghost
Ice Golem Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies X-Bow The Log
Mini P.E.K.K.A Rascals Zappies X-Bow The Log
Mini P.E.K.K.A Rascals Zappies
Mini P.E.K.K.A Rascals Zappies
Mini P.E.K.K.A X-Bow The Log
The Log Rascals Zappies X-Bow Royal Ghost
Rascals Zappies X-Bow
Rascals Ice Golem X-Bow The Log
Mini P.E.K.K.A Zappies Rascals X-Bow
Rascals Ice Golem Mini P.E.K.K.A Zappies Royal Ghost
Rascals Ice Golem Zappies X-Bow The Log Royal Ghost
Rascals Zappies
Mini P.E.K.K.A Rascals Zappies X-Bow The Log
Rascals Mini P.E.K.K.A Zappies X-Bow The Log Royal Ghost
Mini P.E.K.K.A Rascals Zappies X-Bow
Rascals Mini P.E.K.K.A Zappies X-Bow The Log
Rascals Mini P.E.K.K.A Zappies X-Bow
Rascals Zappies X-Bow The Log Royal Ghost
The Log Rascals Ice Golem Zappies Royal Ghost
Mini P.E.K.K.A Zappies
Rascals Royal Ghost Mini P.E.K.K.A Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Ice Golem Zappies X-Bow Royal Ghost
Ice Golem Mini P.E.K.K.A X-Bow The Log Royal Ghost
Zappies Rascals Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Rascals Ice Golem Zappies X-Bow The Log
Rascals Mini P.E.K.K.A Zappies
Rascals Ice Golem Zappies
Rascals Mini P.E.K.K.A Ice Golem Zappies
Mini P.E.K.K.A Rascals Zappies
Ice Golem Mini P.E.K.K.A Zappies X-Bow The Log
Zappies
Rascals Mini P.E.K.K.A Zappies
The Log
Rascals Mini P.E.K.K.A Ice Golem Zappies
Rascals Zappies
Rascals Zappies Ice Golem Mini P.E.K.K.A X-Bow The Log
Rascals Ice Golem Mini P.E.K.K.A Zappies The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem X-Bow The Log Royal Ghost
X-Bow The Log Royal Ghost
X-Bow The Log
Rascals Ice Golem The Log
The Log
Ice Golem
The Log
X-Bow The Log Ice Golem
The Log X-Bow
Mini P.E.K.K.A X-Bow
X-Bow The Log
Ice Golem The Log
X-Bow
Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Mini P.E.K.K.A
Mini P.E.K.K.A X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Ice Golem The Log
X-Bow The Log Royal Ghost
X-Bow The Log
X-Bow The Log
Ice Golem X-Bow
Zappies
Mini P.E.K.K.A
X-Bow The Log
Zappies
The Log
Zappies X-Bow
Zappies
The Log
Rascals Mini P.E.K.K.A
The Log Ice Golem
Rascals Zappies The Log
Zappies
X-Bow The Log Royal Ghost

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